The instant New York Times bestseller, and the return of the Thomas Covenant series "a landmark fantasy saga." (Entertainment Weekly) In the most eagerly-awaited literary sequel in years, Linden Avery, who loved Thomas Covenant and watched him die at the end of Book Six, has returned to the Land in search of her kidnapped son, Jeremiah. As Fatal Revenant begins, Linden watches from the battlements of Revelstone while the impossible happens, riding ahead of the hordes attacking Revelstone are Jeremiah and Covenant himself, apparently very much alive. But Covenant is strangely changed?
Step Into the Shadows of Deadwood Deadwood—a town steeped in legend—holds its breath as Travis Pearson, reenactor of the infamous Wild Bill Hickok, finds himself ensnared in a historical riddle that blurs the lines between performance and reality, life and death. In the dim light of Saloon No. 10, amidst the applause for a well-recreated death, Travis feels a chilling resonance with his character that cannot be shaken. The echoes of the past, it seems, are not content to remain silent. As unexplained deaths begin to shadow Deadwood once more, whispers of a resurgent curse sweep through the haunted streets. Travis, caught in the heart of the mystery, is forced to confront the possibility that he might be playing a role far beyond the saloon's stage. The pressure mounts when the discovery of an ancient diary links modern tragedies to historical vendettas, suggesting that the violence of the past is leeching into the present. With each passing day, as the body count rises, Travis's dreams are invaded by the ghosts of Deadwood's storied inhabitants, blurring the lines between sleep and wakefulness, between history and horror. His friends, Ted and Charlie, stand by him, determined to help Travis unravel the mystery before the history he loves so dearly consumes him whole. But the closer they get to the truth, the more Travis begins to realize that the key to breaking the curse might require a sacrifice too personal to bear. In a town where every shadow whispers of betrayal and every gust of wind carries the scent of long-buried secrets, Travis must navigate the treacherous waters of legacy and legend. Will he emerge into the light, or will he become another echo in the haunting of Saloon No. 10? Step into the shadows of Deadwood, where the past is alive, and history's dead refuse to rest. The line between the past and present has never been so perilously thin. As Travis stands on the precipice of a discovery that could either liberate or destroy, Deadwood holds its breath, waiting to see whether salvation or damnation waits in the wings. Join Travis as he delves deep into the heart of a curse, where the stakes are life and death, and history itself hangs in the balance.
Fleeing from his ferocious and parasitic pack, Braden accidentally stumbles across a former werewolf slayer. A double-edged sword of opportunity and death presents itself. The loner attempts to convince his new acquaintance to assist him in terminating his unwanted clan. Contemplating available options, the retired lycanthrope hunter debates whether to engage in one last mission and help an outcast slaughter his own family or simply kill the abomination that stands before her. In any event, given the current unexpected circumstances, the lady knows that she cannot remain in the sanctuary provided by a sleepy backwoods village.
Zoe Martinique is getting used to the strange turn her life has taken since she discovered her ability to travel outside her body. Now beings from another astral plane are being hunted by her old enemy, the Phantasm, and it's up to her to save them and preserve the cosmic balance.
You are Evan Pettiwhisker Tildrum, a young boy that is to become the king of Ding Dong Dell. After the passing of his father, he was to inherit the throne, but a coup d'etat by his truster adviser put his life in danger. Thanks to a mysterious stranger named Roland, he is saved, but not without losing his kingdom in the process. Evan has decided to start a new kingdom, one where everyone can live in peace, with the help of his newly acquired friend, Roland. This guide contains the following: - A detailed walkthrough for the main story, from the beginning to the end - A guide to all 175 Sidequests - Locations for every Citizen, Higgledy Stone, Songbook and other collectibles - A comprehensive trophy guide that will net you another shiny platinum
A two-volume collection of folktales that were published in Papua New Guinea's Wantok newspaper. The two-volume collection presents the complete set of 1047 folktales that were originally published from 1972 through 1997 in Tok Pisin.
Fleeing the Corsair Coast, the fugitive sorcerer Dakuran El-Alamir and his companion Mikhael travel west towards the Plains of Madness in search of power. Seeking to unite the might of the Abyss with that of Pandemonium, Dakuran would rule the whole of the known world. Standing in his way, however, is the kingdom of the Eittendorfer and the fastness of Castle Wundigstein. Will the stone of Wundigstein and the mettle of those who defend it turn the chaotic tide that has been unleashed, or will the streets of this mighty fortress-city echo with the cries of daemons; a foretaste of the doom to come?