Examines the feats of adventure and exploration that take people to the most remote and dangerous parts of the world, including the seas, mountains and polar regions.
Air Vagabonds is the story of the amazing, true (mis)adventures of a band of rogues piloting aircraft alone into exotic and deadly destinations. In the late 1970s and through the 1980s the demand for light aircraft eclipsed anything seen before or since. This created the need for a small air force of pilots—ferry pilots—willing to fly thousands of planes to clients in every corner of the globe. Long-range solo flying is not for everyone, and it attracted a cast of eccentric, unforgettable mavericks who flew from one misadventure to the next, battling storms, desert winds, aircraft malfunctions, primitive navigational aids, loneliness, chemical imbalances, and dangerous Third World politics. Some carried on international scams and love affairs, some were lost at sea, some imprisoned by African despots. They’re all here, described with humor and high drama by one of their own, a survivor with phenomenal recall, a knack for distinguishing character from bluster, and a great ear for dialogue and aviation lore.
When twenty-year-old Bert Ray Libe read “Men wanted for Alaska to build a railroad—apply 526 Jackson Street” on a signboard in San Francisco one July morning in 1905, he immediately envisioned hunting adventures and gold-seeking opportunities in the rugged land of the north. The next morning his adventurous soul was infused with excitement as he boarded the SS Valencia bound for Seward, Alaska, accompanied by over four hundred other men, a woman dressed as a man, and a teenage boy. Bert was soon given the moniker, Fuzzy, by his shipmates because of his unruly hair. In a fascinating retelling of Bert’s adventures, Jzonay Reitz invites others to witness the breathtaking beauty of Alaska through Fuzzy’s eyes as he hunts in the pristine Kenai Mountains and traverses the Matanuska and Susitna Valleys of Southcentral Alaska, then ventures across snow-covered benches of Denali (Mt. McKinley) with four dogs and a sled and returns in the spring to search for gold in the glacial tributaries. Interspersed throughout his stories are an abundance of historical facts and revealing photographs. A Quest for Adventure is an inspiring and engaging memoir, brimming with energy and personality, and laced with humor even during challenging circumstances. KIRKUS REVIEW "A historically satisfying...memoir. Reitz intersperses occasional historical photographs and notes...particularly helpful in guiding the reader through her uncle's portrayals of Alaskan life, as in her detailed description of the lay of the land in the town of Seward in 1905...'Home Brew Alley'...'Millionaire's Row'..." ~Kirkus Indie - a review service from Kirkus Reviews
A brand-new illustrated edition of the bestselling adventure novel by author Winter Morgan with 75 full-color illustrations. Perfect for every boy and girl who loves Minecraft! Steve lives on a wheat farm. He has everything he needs to live in the Minecraft world: a bed, a house, and food. Steve likes to spend his mornings in the NPC village and trade his wheat for emeralds, armor, books, swords, and food. One morning, he finds that Zombies have attacked the villagers. The Zombies have also turned the village blacksmith into a Zombie, leaving Steve without a place to get swords. To protect himself and the few villagers that remain, Steve goes on a quest to mine for forty diamonds, which are the most powerful mineral in the Overworld. He wants to craft these diamonds into a diamond sword to shield him and the villagers from the Zombies. Far from his home, with night about to set in, Steve fears for his life. Nighttime is when users are most vulnerable in Minecraft. As he looks for shelter in a temple, he meets a trio of treasure hunters, Max, Lucy, and Henry, who are trying to unearth the treasure under the temple. Steve tells them of his master plan to mine for the most powerful mineral in the Overworld—the diamond. The treasure hunters are eager to join him. Facing treacherous mining conditions, a thunderstorm, and attacks from hostile mobs, these four friends’ question if it’s better to be a single player than a multiplayer, as they try to watch out for each other and chase Steve’s dream at the same time. Will Steve find the diamonds? Will his friends help or hinder the search? Should he trust his new treasure hunter friends? And will Steve get back in time to save the villagers?
Tells the story of "The Lion, the Witch and the Wardrobe" from the perspective of Lucy, one of the four Pevensie heroes, whose simple game of hide-and-seek turns into an adventure to the land of Narnia.
What does it mean to be an explorer in the twenty-first century? This is the story of what first led Benedict Allen to head for the farthest reaches of our planet – at a time when there were still valleys and ranges known only to the remote communities who inhabited them. It is also the story of why, thirty years later, he is still exploring. Benedict decides to journey back to a clouded mountain in New Guinea to find an old friend called Korsai, and to fulfil a promise they made as young men. Explorer tells the story of what it means to be ‘lost’ and ‘found’.
Before his adventure begins, Dai lives in peace as the lone human among monsters on Dermline Island. While he dreams of becoming a hero, a group of fakes shows up to kidnap the Golden Metal Slime! Then, when Princess Leona arrives in need of a hero, Dai is ready to answer her call...but he needs more training! Will a tutor come along to help him? -- VIZ Media
Examines the feats of adventure and exploration that take people to the most remote and dangerous parts of the world, including the seas, mountains and polar regions.
Myths and legends involving quests and journeys are found in many cultures. Throughout history, people have told stories of heroes and heroines grappling with monsters, evil spirits, the elements and the gods. The stories have been expressed in song, dance, literature and art, and given rise to countless myths ang legends. They mirror the dreams and hopes of women and men for exciting adventures beyond their everyday experience. This book includes ten quest stories from around the world, showing how they have been interpreted, retold and passed down the centuries. Some of the illustrations are reproduced from illuminated manuscripts in the collection of the British Library. The introduction, by Penelope Lively, discusses the nature of quest myths and how they have permeated the storytelling of so many cultures.
"Lovers of cuteness will delight in this adorable kitty adventure." —Jim Benton, author of the Catwad series Cats, magical portals, and snacks, oh my! One day when their human leaves for work, Squash and Ginny find themselves in the most unfortunate predicament: without snacks. With a little help from a magical portal, the two cats embark on a quest to find ingredients for a potion that will produce unlimited goodies. At first, their mission doesn’t seem so tough. It takes them on a boat race across Mewmaid Ocean and a hot air balloon ride over Mount Lava. But when the cats reach the Enchanted Rain Forest to gather enchanted rainwater, the last item on their list, their mission runs dry. . . It turns out it hasn’t rained in the Enchanted Rain Forest in weeks! What a cat-astrophe! Can Squash and Ginny get to the bottom of what’s causing this dry spell and secure the final ingredient they need? Or have Squash and Ginny taken their last bite . . . for good? This chapter book graphic novel debut from Susie Yi is perfect for fans of Catstronauts, Babymouse, and Catwad!