A Primer for DAZ Studio

A Primer for DAZ Studio

Author: Anne Marie Rasmussen

Publisher: Anne Marie Rasmussen

Published:

Total Pages: 111

ISBN-13:

DOWNLOAD EBOOK

Learn how to use DAZ Studio and create beautiful 3D images within days. This book is designed to teach the beginner to 3D art and the free DAZ Studio software, the basics quickly with simple step by step lessons and detailed pictures. It even includes tips and cheats. This book is a great reference guide for beginners and even for more advanced users and will jump start you into this exciting new art form. DAZ Studio can be used for: Custom artwork, graphic design, animation, book and magazine cover illustrations, storyboarding, comic book illustrations, avatars and more.


The Complete Guide to DAZ Studio 4

The Complete Guide to DAZ Studio 4

Author: Paolo Ciccone

Publisher: Packt Publishing Ltd

Published: 2013-10-14

Total Pages: 490

ISBN-13: 1849694095

DOWNLOAD EBOOK

The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.


3D Animation Essentials

3D Animation Essentials

Author: Andy Beane

Publisher: John Wiley & Sons

Published: 2012-01-25

Total Pages: 357

ISBN-13: 1118239059

DOWNLOAD EBOOK

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.


Digital Women

Digital Women

Author: Richard T Luschke

Publisher: CreateSpace

Published: 2015-05-06

Total Pages: 140

ISBN-13: 9781512015669

DOWNLOAD EBOOK

Always wanted to draw beautiful images but did not have the skills? Now you can, use DAZ 3D Studio. This book will present you with some amazing pictures of beautiful women and how to create them step by step. Become a pinup artist in few minutes.With more than 20 full-color images and tons of tips to create them, you cannot miss this book if you are interested in 3D art


Photoshop 3D for Animators

Photoshop 3D for Animators

Author: Rafiq Elmansy

Publisher: Taylor & Francis

Published: 2012-10-02

Total Pages: 294

ISBN-13: 1136131892

DOWNLOAD EBOOK

Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.


3D Art Essentials

3D Art Essentials

Author: Ami Chopine

Publisher: Taylor & Francis

Published: 2012-08-06

Total Pages: 290

ISBN-13: 113613221X

DOWNLOAD EBOOK

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.


Android Apps for Absolute Beginners

Android Apps for Absolute Beginners

Author: Wallace Jackson

Publisher: Apress

Published: 2017-03-14

Total Pages: 499

ISBN-13: 1484222687

DOWNLOAD EBOOK

Get your first Android apps up and running with the help of plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. Android Apps for Absolute Beginners cuts through the fog of jargon and mystery that surrounds Android app development, and gives you simple, step-by-step instructions to get you started. This book teaches Android application development in language anyone can understand, giving you the best possible start in Android development. It provides clean, straightforward examples that make learning easy, allowing you to pick up the concepts without fuss. It offers clear code descriptions and layout so that you can get your apps running as soon as possible Although this book covers what's new in Android 7, it is also backwards compatible to cover some of the previous Android releases. What You'll Learn Download, install, and configure the latest software needed for Android app development Work efficiently using an integrated development environment (IDE) Build useful, attractive applications and get them working immediately Create apps with ease using XML markup and drag-and-drop graphical layout editors Use new media and graphics to skin your app so that it has maximum appeal Create advanced apps combining XML, Java and new media content Who This Book Is For If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills — as long as you have a desire to learn and you know which end of the mouse is which, the world of Android apps development awaits.


Historical Painting Techniques, Materials, and Studio Practice

Historical Painting Techniques, Materials, and Studio Practice

Author: Arie Wallert

Publisher: Getty Publications

Published: 1995-08-24

Total Pages: 241

ISBN-13: 0892363223

DOWNLOAD EBOOK

Bridging the fields of conservation, art history, and museum curating, this volume contains the principal papers from an international symposium titled "Historical Painting Techniques, Materials, and Studio Practice" at the University of Leiden in Amsterdam, Netherlands, from June 26 to 29, 1995. The symposium—designed for art historians, conservators, conservation scientists, and museum curators worldwide—was organized by the Department of Art History at the University of Leiden and the Art History Department of the Central Research Laboratory for Objects of Art and Science in Amsterdam. Twenty-five contributors representing museums and conservation institutions throughout the world provide recent research on historical painting techniques, including wall painting and polychrome sculpture. Topics cover the latest art historical research and scientific analyses of original techniques and materials, as well as historical sources, such as medieval treatises and descriptions of painting techniques in historical literature. Chapters include the painting methods of Rembrandt and Vermeer, Dutch 17th-century landscape painting, wall paintings in English churches, Chinese paintings on paper and canvas, and Tibetan thangkas. Color plates and black-and-white photographs illustrate works from the Middle Ages to the 20th century.


Improving the Airport Customer Experience

Improving the Airport Customer Experience

Author: Bruce J. Boudreau

Publisher:

Published: 2016

Total Pages: 230

ISBN-13: 9780309375580

DOWNLOAD EBOOK

"TRB's Airport Cooperative Research Program (ACRP) Report 157: Improving the Airport Customer Experience documents notable and emerging practices in airport customer service management that increase customer satisfaction, recognizing the different types of customers (such as passengers, meeters and greeters, and employees) and types and sizes of airports. It also identifies potential improvements that airports could make for their customers." -- Publisher's description


Cultural Spaces and Design

Cultural Spaces and Design

Author: Regine Halter

Publisher:

Published: 2019-10

Total Pages: 320

ISBN-13: 9783906897318

DOWNLOAD EBOOK

Throughout the discussions about globalisation and design, what has been missing until now are deliberations regarding necessary changes towards a design education which puts conceptual acting in the context of global movements and problem situations. This publication pleads for a revision of design education. It addresses students, teachers, and design practitioners. On the basis of concrete examples, concepts, methods and tools are presented for discussion. They can open up new directions and possibilities of design education. Consequently, this book focuses on design students experiences and reflections as contributions to a design education understood as a school for differentiated perception. The local level the respective Cultural Space is appreciated as the actual hot spot of globalisation. The book offers reports, case studies, analyses, and reflections by lecturers, artists, and students about their working experiences in Uzbekistan, the United Arab Emirates, Australia, New Zealand, Poland, Nigeria, Botswana, South Sudan, India, Canada, Albania, the USA and others.