Discusses the founding and development of The Actors Studio, the personalities associated with it, and its contribution to the world of American acting on stage and screen.
Founded in 1910, Detroit’s Players club is an all-male club devoted to the production of theater by members for other members’ enjoyment. Called simply "The Players," members of the club design, direct, and act in the shows, including playing the female roles. In Detroit on Stage, Marijean Levering takes readers behind the scenes of the club’s private "frolics" to explore the unique history of The Players, discover what traditions they still hold dear, and examine why they have survived relatively unscathed through changes that have shuttered older and more venerable institutions. The Players developed during a nationwide vogue for community and art theater and also as Detroit’s auto elites were in the midst of forming new private clubs to add to their own sense of prestige. By the 1920s, The Players had built their own playhouse and established most of their significant traditions, including the monthly frolics, at which the members perform for each other. At the frolics, members in the audience would wear tuxedos and drink beer out of personalized mugs, customs that remain to this day. Prominent Detroiters have always been among the ranks of the Players, and several well-known auto industry figures were members from the beginning, including banker Henry B. Joy, Oldsmobile sales manager Roy D. Chapin, and Ford executives James Couzens and Edsel Ford. Over the decades that followed the club’s founding, its membership and traditions have remained strong despite major world events that shook Detroit such as Prohibition, the Great Depression, and World War II. In looking at The Players of today, Levering explores the camaraderie and sense of history that has kept the club together and relatively unchanged throughout the years. She also examines the club’s notable members and its unique place in Detroit history. Detroit on Stage places The Players club in the broader contexts of social clubs, explaining how these organizations originate and function. Readers interested in Detroit cultural history and theater studies will enjoy this rare glimpse inside a long-standing Detroit cultural institution.
Crowood Sports Guides are the perfect tool for anyone wanting to improve their performance, from beginners learning the basic skills to more experienced participants working on advanced techniques. In this second edition of Snooker & Billiards - Skills, Tactics Techniques, the history of the game is covered along with the rules of the game; choosing the right equipment and top tips from many of the game's great players. All the skills and techniques are explained clearly with full-colour sequence photography and detailed table diagrams help explain more advanced tactics such as breakbuilding and safety play. Aimed at beginners taking up the game for the first time, false beginners wanting to revise their technique and also more experienced players looking to further develop their tactics. Superbly illustrated with 65 colour images in sequence photography and 108 table diagrams.
Jam-packed with 200 captivating games, this brightly illustrated collection will make sure that no kid ever whines "I'm bored!" again. Even better, these are zippy, energy-burning activities--not the typical quiet indoor fare. Youngsters will have a blast with scavenger hunts, ball games guaranteed not to break anything, and even a nose-pushing popcorn race. They can test their reflexes with Footsieball (volleyball played with a balloon and one foot) or Hallway Alligator (try to get past the alligator without getting munched). Most of the activities need only minimal set-up time and supplies found around the house. Game variations are included to multiply the fun.
Engage students with fun standards-based games that teach key reading skills. The games in this kit are geared toward readers in grades 3-5. Each of the eight different standards-based board games in this kit reinforces and focuses on a different fundamental skill. These engaging games serve as disguised learning experiences, encouraging children to have fun while practicing important reading skills through collaborative learning and gameplay. This model gives students a more positive learning environment that will keep them motivated. Various digital resources are also available, including interactive digital games that can be played individually or in pairs. Additionally, this product is perfect for a linguistically diverse classroom, providing instructions in both English and Spanish in the Activity Guide. Kids Learn! Reading Games: Grades 3-5 Complete Kit includes: eight different standards-based board games (four sets of each game); Interactive Digital Games; digital resources; an Activity Guide (with instructions in English and Spanish); and storage materials.
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. Building Blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. This book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook. Key Features The first compendium of its kind in the tabletop game field. Covers the nuts and bolts of design to resolve specific challenges. Serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals. Contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples. Includes hundreds of mechanism entries with accompanying diagrams and sample games to study. Ideal for professional or classroom use.
Because fluency practice is not a worksheet. Fluency in mathematics is more than adeptly using basic facts or implementing algorithms. It is not about speed or recall. Real fluency is about choosing strategies that are efficient, flexible, lead to accurate solutions, and are appropriate for the given situation. Developing fluency is also a matter of equity and access for all learners. The landmark book Figuring Out Fluency in Mathematics Teaching and Learning offered educators the inspiration to develop a deeper understanding of procedural fluency, along with a plethora of pragmatic tools for shifting classrooms toward a fluency approach. Now, teachers have the chance to apply that inspiration through explicit instruction and practice every day with the classroom companion Figuring Out Fluency: Addition and Subtraction with Fractions and Decimals. With this book, teachers can: Dive deeper into the Significant Strategies for fluency explained in the anchor book Learn how these strategies grow from and relate to the basic fact strategies children learn Access over 100 strategy-aligned and classroom-ready activities for fluency instruction and practice in adding and subtracting fractions and decimals, including worked examples, routines, games, and centers Find activities for assessing all components of addition and subtraction fluency for fractions and decimals, plus support for engaging families Download all of the needed support tools, game boards, and other resources from the companion website for immediate implementation. Give each and every student the knowledge and power to become skilled and confident mathematical thinkers and doers.
Four experienced teachers, who have written math curricular materials for the University of Chicago School Mathematics Project, present a comprehensive collection of innovative and fun activities easy enough for even the most math-phobic parents. Covers all math concepts appropriate for children ages 3-7 including measurement, counting, telling time and temperature, comparisons, arrays, shapes and patterns. Organized by type of activity such as cooking, taking a trip, playing games and making crafts.
This book constitutes the refereed proceedings of the 18th International Symposium on Algorithms and Data Structures, WADS 2023, held during July 31-August 2, 2023. The 47 regular papers, presented in this book, were carefully reviewed and selected from a total of 92 submissions. They present original research on the theory, design and application of algorithms and data structures.