A Philosophy of Computer Art

A Philosophy of Computer Art

Author: Dominic Lopes

Publisher: Routledge

Published: 2009-09-10

Total Pages: 241

ISBN-13: 1135277427

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What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.


Digital Art, Aesthetic Creation

Digital Art, Aesthetic Creation

Author: Paul Crowther

Publisher: Routledge

Published: 2018-10-10

Total Pages: 367

ISBN-13: 0429886144

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Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.


A Philosophy of Computer Art

A Philosophy of Computer Art

Author: Dominic Lopes

Publisher: Routledge

Published: 2009-09-10

Total Pages: 160

ISBN-13: 1135277435

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In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.


A Philosophy of Mass Art

A Philosophy of Mass Art

Author: Noël Carroll

Publisher: Oxford University Press

Published: 1998

Total Pages: 425

ISBN-13: 9780198711292

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We live in a world dominated by mass art. Movies, TV, pulp literature, comics, rock music--both broadcast and recorded--surround us everywhere in the industrialized world and beyond. However, despite the fact that for the majority mass art supplies the primary source of aesthetic experience,the area has been neglected entirely by analytic philosophers of art. In The Philosophy of Mass Art, Noel Carroll, a leading figures in the field of aesthetic philosophy, attempts to address that lacuna. He shows why philosophers have previously resisted and/or misunderstood mass art and he developsframeworks for understanding the relation of mass art to the emotions, morality, and ideology discussing the accounts of such theorists in the field as Collingwood, Adorno, Benajmin, McCluhan, and Fiske. Mixing conceptual analysis and many vivid examples, the author proposes the first significant attempt at a philosophy of mass art in the analytical tradition concluding there are strong grounds for approaching mass art in the same fashion as high art.


Chromatic Algorithms

Chromatic Algorithms

Author: Carolyn L. Kane

Publisher: University of Chicago Press

Published: 2014-08-13

Total Pages: 353

ISBN-13: 022600287X

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These days, we take for granted that our computer screens—and even our phones—will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived. Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.


The Computer in Art

The Computer in Art

Author: Jasia Reichardt

Publisher:

Published: 1971

Total Pages: 104

ISBN-13:

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How computers may be used to produce drawings, as well as to make animated films and sculptures.


New Philosophy for New Media

New Philosophy for New Media

Author: Mark B. N. Hansen

Publisher: MIT Press

Published: 2004

Total Pages: 380

ISBN-13: 9780262083218

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A philosophy of new media that defines the digitalimage as the process by which the body filters information tocreate images.


Beyond Art

Beyond Art

Author: Dominic Lopes

Publisher:

Published: 2014

Total Pages: 241

ISBN-13: 0199591555

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This book offers a bold new approach to the philosophy of art. General theories of art don't work: they can't deal with problem cases. Instead of trying to define art, we should accept that a work of art is nothing but a work in one of the arts. Lopes's buck passing theory works well for the avant garde, illuminating its radical provocations.


Mainframe Experimentalism

Mainframe Experimentalism

Author: Hannah Higgins

Publisher: Univ of California Press

Published: 2023-09-01

Total Pages: 377

ISBN-13: 0520953738

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Mainframe Experimentalism challenges the conventional wisdom that the digital arts arose out of Silicon Valley’s technological revolutions in the 1970s. In fact, in the 1960s, a diverse array of artists, musicians, poets, writers, and filmmakers around the world were engaging with mainframe and mini-computers to create innovative new artworks that contradict the stereotypes of "computer art." Juxtaposing the original works alongside scholarly contributions by well-established and emerging scholars from several disciplines, Mainframe Experimentalism demonstrates that the radical and experimental aesthetics and political and cultural engagements of early digital art stand as precursors for the mobility among technological platforms, artistic forms, and social sites that has become commonplace today.