Handbook of Driving Simulation for Engineering, Medicine, and Psychology

Handbook of Driving Simulation for Engineering, Medicine, and Psychology

Author: Donald L. Fisher

Publisher: CRC Press

Published: 2011-04-25

Total Pages: 728

ISBN-13: 1420061011

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Effective use of driving simulators requires considerable technical and methodological skill along with considerable background knowledge. Acquiring the requisite knowledge and skills can be extraordinarily time consuming, yet there has been no single convenient and comprehensive source of information on the driving simulation research being conduc


Driving Future Vehicles

Driving Future Vehicles

Author: A M Parkes

Publisher: CRC Press

Published: 2003-09-02

Total Pages: 460

ISBN-13: 0203221591

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This book has been generated by the EC-funded Dedicated Road Infrastructure for Vehicle Safety in Europe DRIVE collaborative research programme. it brings together work on driver behaviour, traffic safety, and human- machine interfacing to review the state of the art in Europe in terms of systems specification, design, evaluation, and implementation for near- future vehicles.; Changes in vehicle functionality will be fundamental through the 1990's, and this book demonstrates that a purely technology driven approach is a recipe for disaster; integrated and co-ordinated multidisciplinary initiatives in complex system design are preferable and are more likely to deliver system efficiency, acceptability, and safety.; It is aimed at transport ergonomists, vehicle designers, HCI researchers, applied psychologists and cognitive ergonomists.


Proceedings of the Twenty-fourth Annual Conference of the Cognitive Science Society

Proceedings of the Twenty-fourth Annual Conference of the Cognitive Science Society

Author: Wayne D. Gray

Publisher: Routledge

Published: 2019-04-24

Total Pages: 2660

ISBN-13: 1317708318

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This volume features the complete text of the material presented at the Twenty-Fourth Annual Conference of the Cognitive Science Society. As in previous years, the symposium included an interesting mixture of papers on many topics from researchers with diverse backgrounds and different goals, presenting a multifaceted view of cognitive science. The volume includes all papers, posters, and summaries of symposia presented at this leading conference that brings cognitive scientists together. The 2002 meeting dealt with issues of representing and modeling cognitive processes as they appeal to scholars in all subdisciplines that comprise cognitive science: psychology, computer science, neuroscience, linguistics, and philosophy.


Handbook of Automotive Human Factors

Handbook of Automotive Human Factors

Author: Motoyuki Akamatsu

Publisher: CRC Press

Published: 2019-06-14

Total Pages: 358

ISBN-13: 0429523181

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Thanks to advances in computer technology in the last twenty years, navigation system, cabin environment control, ACC, advanced driver assistance system (ADAS) and automated driving have become a part of the automobile experience. Improvement in technology enables us to design these with greater flexibility and provide greater value to the driver (human centered design). To achieve this, research is required by laboratories, automobile and auto parts manufacturers. Although there has been a lot of effort in human factors research and development, starting from basic research to product development, the knowledge and experience has not been integrated optimally. The aim of this book is to collect and review the information for researchers, designers and developers to learn and apply them for further research and development of human centered design of future automotive technologies. Automotive human factors include psychological, physiological, mathematical, engineering and even sociological aspects. This book offers valuable insights to applying the right approach in the right place.


Getting Rid of Cybersickness

Getting Rid of Cybersickness

Author: Andras Kemeny

Publisher: Springer Nature

Published: 2020-10-19

Total Pages: 148

ISBN-13: 3030593428

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This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.