The Play Ethic

The Play Ethic

Author: Pat Kane

Publisher: Pan Macmillan

Published: 2011-08-19

Total Pages: 468

ISBN-13: 1447207114

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‘Fizzes with intellectual curiosity. Kane writes engagingly and with a humility difficult to find among idea-entrepreneurs’ James Harkin, Independent We all think we know what play is. Play is what we do as children, what we do outside of work, what we do for no other reason than for pleasure. But this is only half of the truth. The Play Ethic explores the real meaning of play and shows how a more playful society would revolutionize and liberate our daily lives. Using wide and varied sources – from the Enlightenment to Eminem, Socrates to Chaos theory, Kierkegaard to Karaoke – The Play Ethic shows how play is fundamental to both society and to the individual, and how the work ethic that has dominated the last three centuries is ill-equipped to deal with the modern world. With verve, wit and intelligence, Pat Kane takes us on a tour of the playful world arguing that without it business, the arts, politics, education, even our family and spiritual lives are fundamentally impoverished. The Play Ethic seeks to change the way you look at your daily life, how you interact with others, how you view the world. It is a guidebook to new, exciting – and unsettling – times. Shocking, controversial, yet magnificently argued, The Play Ethic is a book no one who works, or has ever worked, can afford to be without. ‘Kane's Manifesto for a Different Way of Living is a brave attempt to inject a little playfulness . . . into the dull grind of the working stiff’ Iain Finlayson, The Times


Play Matters

Play Matters

Author: Miguel Sicart

Publisher: MIT Press

Published: 2014-08-15

Total Pages: 171

ISBN-13: 0262325969

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Why play is a productive, expressive way of being human, a form of understanding, and a fundamental part of our well-being. What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn’t derive from a particular object or activity but is a portable tool for being—not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play—instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play—from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.


Play and Learning in Adulthood

Play and Learning in Adulthood

Author: Nicola Whitton

Publisher: Springer Nature

Published: 2022-11-10

Total Pages: 208

ISBN-13: 3031139755

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This book provides a theoretical and philosophical examination of games, play and playfulness and their relationships to learning and wellbeing in adulthood. It draws on an interdisciplinary literature base (including game-based learning, game studies, education, psychology, and game design) to present a critical manifesto for playful learning in post-compulsory education and lifelong learning. While there is an established body of work in games and learning in adulthood, and a wide literature on the value of play in childhood, the wider potential of play in adulthood and playfulness is under-explored and still emergent. This book offers a comprehensive overview of play in adulthood, exploring the benefits and drawbacks, examining why play in adulthood is different from play in childhood, the role of play in culture, and making an argument for why it is important in our society that we embrace the principles of playfulness.


Hop, Skip, Jump

Hop, Skip, Jump

Author: Marney K. Makridakis

Publisher: New World Library

Published: 2014-10-27

Total Pages: 298

ISBN-13: 1608683125

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Most of us view work and play as mutually exclusive opposites, but now you can blend them together in your new route to joy-filled success. The 75 techniques in this book will guide you to be more playful and productive as you move through three vital phases of the manifestation process: dreaming (Hop), experimenting (Skip), and taking action (Jump). Discover your Play Personality and learn how to use it to create more experiences in which work feels like play, and struggle gives way to momentum, ease, and joy. Includes a FREE downloadable Productivity Pack


Urban Play

Urban Play

Author: Fabio Duarte

Publisher: MIT Press

Published: 2021-08-03

Total Pages: 225

ISBN-13: 0262362260

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Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.


Play, Playfulness, Creativity and Innovation

Play, Playfulness, Creativity and Innovation

Author: Paul Patrick Gordon Bateson

Publisher: Cambridge University Press

Published: 2013-07-11

Total Pages: 167

ISBN-13: 1107015138

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Examines the role of playfulness in animal and human development, highlighting its links to creativity and, in turn, to innovation.


Religion at Play

Religion at Play

Author: Andre Droogers

Publisher: Lutterworth Press

Published: 2015-03-26

Total Pages: 226

ISBN-13: 071884386X

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Is a powerful position a guarantee that a religion will continue? Does God take sides in religious power struggles? Can God survive religious exclusivity and diversity? Is God migrating from out there to in here? Is religion sustainable in the long run? In seeking answers to these questions, this book explores the possibilities afforded by playful religion. Religion has playful origins, but this aspect is forgotten as soon as institutional power becomes self-serving insteadof subservient. Power changes the very essence of religion. Virtually all religions are distorted versions of a playful original. Institutionalization is religion's curse, not its blessing. Apparent success hides the failure of religion to be faithful to its original intent. This book helps find the way back from bordering to inclusivity and openness.


The Value of Play

The Value of Play

Author: Perry Else

Publisher: A&C Black

Published: 2009-04-20

Total Pages: 178

ISBN-13: 0826448097

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An accessible coursebook for those specifically engaged in playwork and those on Childhood Studies programmes.


Educational Research and Innovation Education in the Digital Age Healthy and Happy Children

Educational Research and Innovation Education in the Digital Age Healthy and Happy Children

Author: OECD

Publisher: OECD Publishing

Published: 2020-10-15

Total Pages: 218

ISBN-13: 9264706496

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The COVID-19 pandemic was a forceful reminder that education plays an important role in delivering not just academic learning, but also in supporting physical and emotional well-being. Balancing traditional “book learning” with broader social and personal development means new roles for schools and education more generally.


Playing On: Re-staging the Passion after the Death of God

Playing On: Re-staging the Passion after the Death of God

Author: Mirella Klomp

Publisher: BRILL

Published: 2020-09-25

Total Pages: 269

ISBN-13: 9004442944

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In Playing On: Re-staging the Passion after the Death of God, Mirella Klomp shows how the Dutch playfully rediscover Christian heritage. Engaging theologically with a public Passion play, she demonstrates how precisely a production of Jesus' last hours carves out a new and unexpected space for God in a (post-)secular culture.