A History of Playing Cards and a Bibliography of Cards and Gaming

A History of Playing Cards and a Bibliography of Cards and Gaming

Author: Catherine Perry Hargrave

Publisher: Courier Corporation

Published: 2000-01-01

Total Pages: 516

ISBN-13: 0486412369

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Intricate, absorbing study based on research and card collections from around the world tells the story of playing cards and their manufacture, plus provides a fascinating overview of heraldry, geography, history, and the social and political activities of man over the past six centuries. Includes an enormous annotated bibliography of more than 900 items on playing cards and games, and over 1,400 illustrations. Praised by The New York Times as "the most authoritative and complete treatment of its kind."


Playing Cards

Playing Cards

Author: W. Gurney Benham

Publisher: Read Books Ltd

Published: 2012-12-06

Total Pages: 413

ISBN-13: 1447481755

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First published in 1931, this vintage book explores the history and origins of playing cards from traditional English playing cards to tarot cards and card manufacturers in Britain and Europe. Extensively illustrated and full of interesting information, “Playing Cards” is highly recommended for those with an interest in the history of playing cards and is not to be missed by collectors of vintage literature of this ilk. Contents include: “Card Games”, “Preface”, “Many Theories About the invention of Playing Cards”, “The Tarot Cards”, “Varieties of the European Four-Suit Pack”, “Earliest References to English Playing Cards”, “Genesis of the English Pack”, etc. Many vintage books such as this are becoming increasingly scarce and expensive. It is with this in mind that we are republishing this volume now in an affordable, modern, high-quality edition complete with a specially-commissioned new introduction on card games.


Antique Playing Cards

Antique Playing Cards

Author: Henry René d' Allemagne

Publisher:

Published: 1996

Total Pages: 102

ISBN-13:

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Over 900 elaborate, decorative images from rare playing cards, 14th20th centuries: Bacchus, death, dancing dogs, hunting scenes, royal coats of arms, players cheating, much more. "


A History of Card Games

A History of Card Games

Author: David Parlett

Publisher: Oxford University Press, USA

Published: 1991

Total Pages: 396

ISBN-13:

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An historical guide to the card games of Europe and America. It surveys how the games originated and developed, and the rituals and etiquette which surround them.


The Hochman Encyclopedia of American Playing Cards

The Hochman Encyclopedia of American Playing Cards

Author: Tom Dawson

Publisher:

Published: 2000

Total Pages: 0

ISBN-13: 9781572812970

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Based on Gene Hochman's The Encyclopedia of American Playing Cards which was originally published in six parts between 1976 and 1981. A complete cataloging of American playing card makers as well as details, types, and brands of playing cards from the late 1700s to the early 1930s.


Cartomancy and Tarot in Film

Cartomancy and Tarot in Film

Author: Emily Elisabeth Auger

Publisher: Intellect (UK)

Published: 2016

Total Pages: 0

ISBN-13: 9781783203314

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In the first book-length study of Tarot cards on the silver screen, Emily E. Auger contextualizes cartomancy--the practice of fortune telling via playing cards--and dives deep into its invention and promulgation in film. After providing an introduction to divination and cartomancy, Auger offers detailed descriptions and analyses of the roles that cartomancy and Tarot cards play in films. The book features an abbreviated filmography--including nearly 200 films--detailing their relationships to cartomancy. As Tarot communities continue to grow worldwide, Cartomancy and Tarot in Film will be of interest to scholars of esoteric studies, film, folklore, playing cards, popular culture, and religion, as well as diviners the world over.


The Game Changers

The Game Changers

Author: Tim Clare

Publisher: Canongate Books

Published: 2024-11-07

Total Pages: 223

ISBN-13: 1837260001

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'The best book on games I've read in years' G.T. KARBER, the number one Sunday Times bestselling author of MURDLE 'Clare is a fabulous tour guide through the history of table games' Tom Brewster, presenter of Shut Up & Sit Down Why is playing games a universal human instinct? Why did the same games evolve across wildly different civilisations? And how can those games make your life happier, healthier and more fulfilled? The history of board games is really the history of human civilisation. Through it we see how our species has learned to live with one another, make deals, take on different roles and manage the ups and downs of luck. In this entertaining and thought-provoking look at games through the ages, Tim Clare explores the legal highs of a good dice roll, the thrills of a predatory race game and the tactile pleasures of the games that age with us through our lives to discover how, through play, we become fully ourselves. Drawing on Roman anti-cheating devices, organised crime card syndicates and the combative domestic bonding ritual of Monopoly, The Game Changers explains why games are more popular now than ever, and how playing them helps us learn to be better losers, make smarter decisions and become more human.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.