A History of Personal Workstations

A History of Personal Workstations

Author: Adele Goldberg

Publisher: Addison-Wesley Professional

Published: 1988

Total Pages: 568

ISBN-13:

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This distinctive book presents a history of an increasingly important class of computers, personal workstations. It is a history seen from the unique perspective of the people who pioneered their development.


A History of Modern Computing, second edition

A History of Modern Computing, second edition

Author: Paul E. Ceruzzi

Publisher: MIT Press

Published: 2003-04-08

Total Pages: 468

ISBN-13: 9780262532037

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From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.


PACS

PACS

Author: Keith J. Dreyer

Publisher: Springer Science & Business Media

Published: 2013-03-14

Total Pages: 456

ISBN-13: 1475736517

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This textbook reviews the technological developments associated with the transition of radiology departments to filmless environments. Each chapter addresses the key topics in current literature with regard to the generation, transfer, interpretation and distribution of images to the medical enterprise. As leaders in the field of computerized medical imaging, the editors and contributors will provide insight into emerging technologies for physicians, administrators, and other interested groups. As health care organizations throughout the world begin to generate filmless implementation strategies, this exhaustive review has proven to be a vital aid to leaders in the development of health care.


Programmed Visions

Programmed Visions

Author: Wendy Hui Kyong Chun

Publisher: MIT Press

Published: 2013-01-11

Total Pages: 255

ISBN-13: 0262518511

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A theoretical examination of the surprising emergence of software as a guiding metaphor for our neoliberal world. New media thrives on cycles of obsolescence and renewal: from celebrations of cyber-everything to Y2K, from the dot-com bust to the next big things—mobile mobs, Web 3.0, cloud computing. In Programmed Visions, Wendy Hui Kyong Chun argues that these cycles result in part from the ways in which new media encapsulates a logic of programmability. New media proliferates “programmed visions,” which seek to shape and predict—even embody—a future based on past data. These programmed visions have also made computers, based on metaphor, metaphors for metaphor itself, for a general logic of substitutability. Chun argues that the clarity offered by software as metaphor should make us pause, because software also engenders a profound sense of ignorance: who knows what lurks behind our smiling interfaces, behind the objects we click and manipulate? The combination of what can be seen and not seen, known (knowable) and not known—its separation of interface from algorithm and software from hardware—makes it a powerful metaphor for everything we believe is invisible yet generates visible, logical effects, from genetics to the invisible hand of the market, from ideology to culture.


Circuits, Packets, and Protocols

Circuits, Packets, and Protocols

Author: James L. Pelkey

Publisher: Morgan & Claypool

Published: 2022-04-19

Total Pages: 632

ISBN-13: 1450397298

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As recently as 1968, computer scientists were uncertain how best to interconnect even two computers. The notion that within a few decades the challenge would be how to interconnect millions of computers around the globe was too far-fetched to contemplate. Yet, by 1988, that is precisely what was happening. The products and devices developed in the intervening years—such as modems, multiplexers, local area networks, and routers—became the linchpins of the global digital society. How did such revolutionary innovation occur? This book tells the story of the entrepreneurs who were able to harness and join two factors: the energy of computer science researchers supported by governments and universities, and the tremendous commercial demand for Internetworking computers. The centerpiece of this history comes from unpublished interviews from the late 1980s with over 80 computing industry pioneers, including Paul Baran, J.C.R. Licklider, Vint Cerf, Robert Kahn, Larry Roberts, and Robert Metcalfe. These individuals give us unique insights into the creation of multi-billion dollar markets for computer-communications equipment, and they reveal how entrepreneurs struggled with failure, uncertainty, and the limits of knowledge.


Multimedia and Hypertext

Multimedia and Hypertext

Author: Jakob Nielsen

Publisher: Morgan Kaufmann

Published: 1995-02-27

Total Pages: 498

ISBN-13: 9780125184083

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Reflecting the changes in the hypertext/multimedia market, this book includes illustrated examples of a variety of new hypermedia systems, particularly those related to the Internet, plus many examples of the use of Mosaic and the HTML.