From making it through the first date to getting him to propose, Love magic is filled with the kind of witchy, can-do advice every modern girl needs to tranform her love life into something completely magical.
"Ooh, you‘re hoping you‘ll be sweethearts!" Frida says. "And then you‘ll float away together on a pink cloud," Vigga grins. "Oh, come on! It was just a dream!" I say and look around. I just hope there is no one I know! Still, it bubbles like crazy inside. Imagine, if Mehdi wants to be sweethearts! Runa and Mehdi has made a deal to meet at the school library. But Mehdi does not show. And they were meant to go to the cinema on Sunday. What if he has regretted it? "Schwartz and Horneman deliver another well executed girl-book, that the girl around age 10 will love, if she likes books about girlfriends." - www.bogoplevelsen.dk A series about the everyday struggles of three girls and their friendship, with just a hint of magic... Sandra Schwartz was born in 1979, and currently lives in Valby, Denmark with her husband and two kids. Growing up her mother would often take her to the most magical place in the world – the library. And her grandmother would make up dramatic stories about the Kitchen knife that went down the drain and had amazing adventures all over the world. She writes in several different genres, but her biggest passion is writing books for children and young adults.
The most current and complete guide to a favorite teen genre, this book maps current releases along with perennial favorites, describing and categorizing fantasy, paranormal, and science fiction titles published since 2006. Speculative fiction continues to be of consuming interest to teens, so if you work with that age group, keeping up with the explosion of new titles in this category is critical. Likewise, understanding the many genres and subgenres into which these titles fall—wizard fantasy, alternate worlds, fantasy mystery, dystopian fiction, science fantasy, and more—is also key if you want to motivate young readers and direct them to books they'll enjoy. Written to help you master a complex array of genres and titles, this guide includes more than 1,500 books, most published since 2006, organizing them by genre, subgenre, and theme. Subgenres growing in popularity such as "steampunk" are highlighted to keep you current with the latest trends. The guide will serve three audiences. Of course, you can turn to it as you help your teenage patrons select the books and genres that will interest them most. Teen readers, whether devoted fans or newcomers, can use it themselves to find titles and subgenres they might like. In addition, the guide will help teachers and parents match students with the right books.
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Created around the world and available only on the web, internet "television" series are independently produced, mostly low budget shows that often feature talented but unknown performers. Typically financed through crowd-funding, they are filmed with borrowed equipment and volunteer casts and crews, and viewers find them through word of mouth or by chance. The fifth in a series focusing on the largely undocumented world of internet TV, this book covers 573 children's series created for viewers 3 to 14. The genre includes a broad range of cartoons, CGI, live-action comedies and puppetry. Alphabetical entries provide websites, dates, casts, credits, episode lists and storylines.
Over the past thirty years, and particularly within the last ten years, researchers in the areas of social psychology, cognitive psychology, clinical psychology, and neuroscience have been examining fascinating questions regarding the nature of imagination and mental simulation – the imagination and generation of alternative realities. Some of these researchers have focused on the specific processes that occur in the brain when an individual is mentally simulating an action or forming a mental image, whereas others have focused on the consequences of mental simulation processes for affect, cognition, motivation, and behavior. This Handbook provides a novel and stimulating integration of work on imagination and mental simulation from a variety of perspectives. It is the first broad-based volume to integrate specific sub-areas such as mental imagery, imagination, thought flow, narrative transportation, fantasizing, and counterfactual thinking, which have, until now, been treated by researchers as disparate and orthogonal lines of inquiry. As such, the volume enlightens psychologists to the notion that a wide-range of mental simulation phenomena may actually share a commonality of underlying processes.
This is an exploration of the potent blend of Arthurian legend, cartoon animation, and cultural and artistic trends from 1933 to the present. In more than 170 theatrical and televised short cartoons, televised series and specials, and feature-length films from The Sword in the Stone to Shrek the Third--all covered in this book--animators have repeatedly brought the Round Table to life. Although these productions differ greatly in tone and intent--spanning spectra from comic to sober, fantastic to realistic, and entertaining to edifying--they share in the proof of Camelot's continuing relevance in the modern world.