A Game of Their Own

A Game of Their Own

Author: Jennifer Ring

Publisher: U of Nebraska Press

Published: 2015-04

Total Pages: 419

ISBN-13: 0803269943

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In 2010 twenty American women were selected to represent Team USA in the fourth Women's Baseball World Cup in Caracas, Venezuela; most Americans, however, had no idea such a team even existed. A Game of Their Own chronicles the largely invisible history of women in baseball and offers an account of the 2010 Women's World Cup tournament. Jennifer Ring includes oral histories of eleven members of the U.S. Women's National Team, from the moment each player picked up a bat and ball as a young girl to her selection for Team USA. Each story is unique, but they share common themes that will resonate with young female players and fans alike: facing skepticism and taunts from players and parents when taking the batter's box or the pitcher's mound, self-doubt, the unceasing pressure to switch to softball, and eventual acceptance by their baseball teammates as they prove themselves as ballplayers. These racially, culturally, and economically diverse players from across the country have ignored the message that their love of the national pastime is "wrong." Their stories come alive as they recount their battles and most memorable moments playing baseball--the joys of exceeding expectations and the pleasure of honing baseball skills and talent despite the lack of support. With exclusive interviews with players, coaches, and administrators, A Game of Their Own celebrates the U.S. Women's National Team and the excellence of its remarkable players. In response to the jeer "No girls allowed!" these are powerful stories of optimism, feistiness, and staying true to oneself.


Bigger Than the Game

Bigger Than the Game

Author: Dirk Hayhurst

Publisher: Kensington Books

Published: 2014

Total Pages: 320

ISBN-13: 0806534877

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"The best writer in a baseball uniform." --Tyler Kepner, The New York Times After nearly a decade in the minors, Dirk Hayhurst defied the odds to climb onto the pitcher's mound for the Toronto Blue Jays. Newly married, with a big league paycheck and a brand new house, Hayhurst was ready for a great season in the Bigs. Then fate delivered a crushing hit. Hayhurst blew out his pitching shoulder in an insane off-season workout program. After surgery, rehab, and more rehab, his major-league dreams seemed more distant than ever. From there things got worse, weirder, and funnier. In a crazy world of injured athletes, autograph-seeking nuns, angry wrestlers, and trainers with a taste for torture, Hayhurst learned lessons about the game--and himself--that were not in any rulebook. Honest, soul'searching, insightful, hilarious, and moving, Dirk Hayhurst's latest memoir is an indisputable baseball classic. Praise for The Bullpen Gospels and Out of My League "Dirk Hayhurst writes about baseball in a unique way. Observant, insightful, human, and hilarious." --Bob Costas "A fun read. . .This book shows why baseball is so often used as a metaphor for life." --Keith Olbermann "Entertaining and engaging. . .reminiscent of Jim Bouton's Ball Four." --Booklist "A rare gem of a baseball book." --Tom Verducci, Sports Illustrated "A humorous, candid, and insightful memoir of Hayhurst's rookie season in the majors. . .Grade: Home Run." --Cleveland Plain Dealer


We Own This Game

We Own This Game

Author: Robert Andrew Powell

Publisher: Open Road + Grove/Atlantic

Published: 2007-12-01

Total Pages: 225

ISBN-13: 1555847234

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A Sports Illustrated Best Book of the Year: “Vivid portraits of the kids, parents and coaches of the Greater Miami Pop Warner league” (Linda Robertson, The Miami Herald). Although its participants are still in grade school, Pop Warner football is serious business in Miami, where local teams routinely advance to the national championships. Games draw thousands of fans; recruiters vie for nascent talent; drug dealers and rap stars bankroll teams; and the stakes are so high that games sometimes end in gunshots. In America’s poorest neighborhood, troubled parents dream of NFL stardom for children who long only for a week in Disney World at the Pop Warner Super Bowl. In 2001, journalist Robert Andrew Powell spent a year following two teams through roller-coaster seasons. The Liberty City Warriors, former national champs, will suffer the team’s first-ever losing season. The Palmetto Raiders, undefeated for two straight years, will be rewarded for good play with limo rides and steak dinners. But their flamboyant coach (the “Darth Vader of Pop Warner coaches”) will face defeat in a down-to-the-wire playoff game. We Own This Game is an inside-the-huddle look into a world of innocence and corruption, where every kickoff bares political, social, and racial implications; an unforgettable drama that shows us just what it is to win and to lose in America. “Powell elevates We Own This Game well above the average sports book to a significant sociological study.” —San Francisco Chronicle


Mustang Miracle

Mustang Miracle

Author: Humberto G. Garcia

Publisher: AuthorHouse

Published: 2012-09-21

Total Pages: 156

ISBN-13: 1477269908

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In 1957, when very few Mexican-Americans were familiar with the game of golf, and even less actually played it, a group of young caddies which had been recruited to form the San Felipe High School Golf Team by two men who loved the game, but who had limited access to it, competed against all-white schools for the Texas State High School Golf Championship. Despite having outdated and inferior equipment, no professional lessons or instructions, four young golfers with self-taught swings from the border city of Del Rio, captured the State title. Three of them took the gold, silver and bronze medals for best individual players. This book tells their story from their introduction to the game as caddies to eventually becoming champions.


Game of Privilege

Game of Privilege

Author: Lane Demas

Publisher: UNC Press Books

Published: 2017-08-09

Total Pages: 384

ISBN-13: 1469634236

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This groundbreaking history of African Americans and golf explores the role of race, class, and public space in golf course development, the stories of individual black golfers during the age of segregation, the legal battle to integrate public golf courses, and the little-known history of the United Golfers Association (UGA)--a black golf tour that operated from 1925 to 1975. Lane Demas charts how African Americans nationwide organized social campaigns, filed lawsuits, and went to jail in order to desegregate courses; he also provides dramatic stories of golfers who boldly confronted wider segregation more broadly in their local communities. As national civil rights organizations debated golf’s symbolism and whether or not to pursue the game’s integration, black players and caddies took matters into their own hands and helped shape its subculture, while UGA participants forged one of the most durable black sporting organizations in American history as they fought to join the white Professional Golfers’ Association (PGA). From George F. Grant’s invention of the golf tee in 1899 to the dominance of superstar Tiger Woods in the 1990s, this revelatory and comprehensive work challenges stereotypes and indeed the fundamental story of race and golf in American culture.


How to Beat the Market Makers at Their Own Game

How to Beat the Market Makers at Their Own Game

Author: Fausto Pugliese

Publisher: John Wiley & Sons

Published: 2014-08-18

Total Pages: 166

ISBN-13: 1118654536

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The basic skills for becoming a successful trader from a master of the game Written by Fausto Pugliese (founder and CEO of Cyber Trading University) this must-have resource offers a hands-on guide to learning the ins and outs of active trading. How to Beat the Market Makers at Their Own Game gives professionals, as well as those relatively new to investing, a behind-the-scenes look at the inner workings of the marketplace and a comprehensive overview of basic trading techniques. The book explains how to apply the trading strategies of acclaimed trader Fausto Pugliese. Step by step the author covers the most common market maker setups, shows how to identify market maker traps, and most importantly, reveals how to follow the direction of the lead market maker in an individual stock. Throughout the book, Pugliese puts the spotlight on Level II quotes to help investors understand how market makers drive prices and manipulate the market. This handy resource is filled with the tools needed to interpret market maker activity so traders can truly understand the market and trade accordingly. Offers an accessible guide for developing the investing skills to trade with confidence Filled with the real-world trading experiences and techniques of Fausto Pugliese Covers simple technical patterns that are important in day trading Includes a website with exercises to help master the book's techniques How to Beat the Market Makers at their Own Game will become your well-thumbed resource for learning what it takes to succeed in short-term stock trading.


We the Gamers

We the Gamers

Author: Karen Schrier

Publisher: Oxford University Press

Published: 2021

Total Pages: 401

ISBN-13: 0190926104

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Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.


Get Your Own Damn Beer, I'm Watching the Game!

Get Your Own Damn Beer, I'm Watching the Game!

Author: Holly Robinson Peete

Publisher: Rodale

Published: 2005-08-15

Total Pages: 246

ISBN-13: 9781594861635

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A guide for women football fans explains each component of the game of football, describes the role of each position player, outlines common plays, and provides descriptions of some of the most memorable moments in NFL history.


Introduction to Game Analysis

Introduction to Game Analysis

Author: Clara Fernández-Vara

Publisher: Routledge

Published: 2014-07-17

Total Pages: 243

ISBN-13: 1134474202

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Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.


Knowledge Games

Knowledge Games

Author: Karen Schrier

Publisher: JHU Press

Published: 2016-06-15

Total Pages: 281

ISBN-13: 1421419203

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Are games the knowledge-producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games—such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data—are already being used by researchers to gain scientific, psychological, and humanistic insights. Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things. In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.