GameSkills

GameSkills

Author: Stephanie J. Hanrahan

Publisher: Human Kinetics Publishers

Published: 2000

Total Pages: 208

ISBN-13:

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Now teachers and coaches can liven up classes and practice sessions with motivating games and activities guaranteed to put fun back into any sport.GameSkills: A Fun Approach to Learning Sport Skills is packed with more than 100 games and activities that have been tested and proven to help develop fitness as well as general movement and sport-specific skills in participants from age 8 through adults. Your students or athletes can gain skills important to performing a wide variety of sports without the monotony of drills or the pressure of a competitive sport setting.The games and activities are easy to implement, too. Each description includes- age range,- benefits of the game or activity,- how and where to play the game or activity,- number of participants,- equipment needs,- safety considerations,- extensions and variations, and- helpful hints for guiding the game or activity.These 14 idea-packed chapters will spark your interest and get your creative juices flowing. You'll find chapters featuring games and activities for developing skills in these popular sports:- Fielding and striking sports-baseball, cricket and softball- Invasion sports-soccer, basketball, hockey and others- Net sports-volleyball, tennis, badminton, and table tennis- Water sports-polo, relays, and circuit stationsThe easy-to-use Activity Finder will come in handy on busy days when you need just the right game fast. Use this quick-scan chart to quickly locate games that focus on cardiovascular endurance, strength, team building, or 10 other game benefits, broken down by age group. Do you want to build speed on your team of 8- to 12-year-olds? Scan the Activity Finder and you'll discover 15 different appropriate activities. It's that easy.Authors Hanrahan and Carlson are experienced teachers and sports scientists as well as former coaches and athletes, so they know what it's like to dread the same old routine in class or in practice. The 100+ games and activities they present in GameSkills are not only safe and effective, they're so much fun that your students or athletes won't want class or practice to end!


Graduate Skills and Game-Based Learning

Graduate Skills and Game-Based Learning

Author: Matthew Barr

Publisher: Springer Nature

Published: 2019-09-05

Total Pages: 238

ISBN-13: 3030277860

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This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.


Game Writing

Game Writing

Author: Chris Mark Bateman

Publisher:

Published: 2007

Total Pages: 350

ISBN-13:

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As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.


Game Writing

Game Writing

Author: Chris Bateman

Publisher: Bloomsbury Publishing USA

Published: 2021-01-28

Total Pages: 457

ISBN-13: 1501348973

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As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.


The Social Skills Game

The Social Skills Game

Author: Yvonne Searkle

Publisher: Jessica Kingsley Pub

Published: 1996

Total Pages:

ISBN-13: 9781853023361

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This activity is a therapeutic board game of the Lifegames series for children and adolescents who experience difficulties with relationships, enabling them to explore and reflect upon adaptive interaction styles by focusing on a positive group experience.


Essential Soccer Skills

Essential Soccer Skills

Author: DK

Publisher: Penguin

Published: 2011-02-21

Total Pages: 178

ISBN-13: 0756673933

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Essential Soccer Skills progresses from beginner basics to advanced techniques, featuring illustrated sequences on how to learn and master key skills, and tips on how to improve your overall form. Essential Soccer Skills covers everything from the basics and rules of the game to the types of players--goalkeepers, defenders, midfielders, attackers--to skills and team tactics like stepovers, heading, and volleying. Essential Soccer Skills is the go-to guide for anyone interested in learning more about soccer and becoming a better player.


The Art of Game Design

The Art of Game Design

Author: Jesse Schell

Publisher: CRC Press

Published: 2008-08-04

Total Pages: 520

ISBN-13: 0080919170

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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.