A Concise and Practical Introduction to Programming Algorithms in Java

A Concise and Practical Introduction to Programming Algorithms in Java

Author: Frank Nielsen

Publisher: Springer Science & Business Media

Published: 2009-04-05

Total Pages: 266

ISBN-13: 1848823398

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A Concise and Practical Introduction to Programming Algorithms in Java has two main goals. The first is for novice programmers to learn progressively the basic concepts underlying most imperative programming languages using Java. The second goal is to introduce new programmers to the very basic principles of thinking the algorithmic way and turning the algorithms into programs using the programming concepts of Java. The book is divided into two parts and includes: The fundamental notions of variables, expressions and assignments with type checking - Conditional and loop statements - Explanation of the concepts of functions with pass-by-value arguments and recursion - Fundamental sequential and bisection search techniques - Basic iterative and recursive sorting algorithms. Each chapter of the book concludes with a set of exercises to enable students to practice concepts covered.


A Concise Introduction to Data Structures using Java

A Concise Introduction to Data Structures using Java

Author: Mark J. Johnson

Publisher: CRC Press

Published: 2013-11-18

Total Pages: 222

ISBN-13: 1466589906

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A student-friendly text, A Concise Introduction to Data Structures Using Java takes a developmental approach, starting with simpler concepts first and then building toward greater complexity. Important topics, such as linked lists, are introduced gradually and revisited with increasing depth. More code and guidance are provided at the beginning, al


A Practical Introduction to Data Structures and Algorithm Analysis

A Practical Introduction to Data Structures and Algorithm Analysis

Author: Clifford A. Shaffer

Publisher:

Published: 2001

Total Pages: 536

ISBN-13:

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This practical text contains fairly "traditional" coverage of data structures with a clear and complete use of algorithm analysis, and some emphasis on file processing techniques as relevant to modern programmers. It fully integrates OO programming with these topics, as part of the detailed presentation of OO programming itself.Chapter topics include lists, stacks, and queues; binary and general trees; graphs; file processing and external sorting; searching; indexing; and limits to computation.For programmers who need a good reference on data structures.


Introduction to HPC with MPI for Data Science

Introduction to HPC with MPI for Data Science

Author: Frank Nielsen

Publisher: Springer

Published: 2016-02-03

Total Pages: 304

ISBN-13: 3319219030

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This gentle introduction to High Performance Computing (HPC) for Data Science using the Message Passing Interface (MPI) standard has been designed as a first course for undergraduates on parallel programming on distributed memory models, and requires only basic programming notions. Divided into two parts the first part covers high performance computing using C++ with the Message Passing Interface (MPI) standard followed by a second part providing high-performance data analytics on computer clusters. In the first part, the fundamental notions of blocking versus non-blocking point-to-point communications, global communications (like broadcast or scatter) and collaborative computations (reduce), with Amdalh and Gustafson speed-up laws are described before addressing parallel sorting and parallel linear algebra on computer clusters. The common ring, torus and hypercube topologies of clusters are then explained and global communication procedures on these topologies are studied. This first part closes with the MapReduce (MR) model of computation well-suited to processing big data using the MPI framework. In the second part, the book focuses on high-performance data analytics. Flat and hierarchical clustering algorithms are introduced for data exploration along with how to program these algorithms on computer clusters, followed by machine learning classification, and an introduction to graph analytics. This part closes with a concise introduction to data core-sets that let big data problems be amenable to tiny data problems. Exercises are included at the end of each chapter in order for students to practice the concepts learned, and a final section contains an overall exam which allows them to evaluate how well they have assimilated the material covered in the book.


Parallel Computational Technologies

Parallel Computational Technologies

Author: Leonid Sokolinsky

Publisher: Springer Nature

Published: 2021-07-08

Total Pages: 327

ISBN-13: 3030816915

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This book constitutes refereed proceedings of the 15th International Conference on Parallel Computational Technologies, PCT 2021, held in March-April 2021. Due to the COVID-19 pandemic the conference was held online. The 22 revised full papers presented were carefully reviewed and selected from 89 submissions. The papers are organized in topical sections on high performance architectures, tools and technologies; parallel numerical algorithms; supercomputer simulation.


Concise Guide to Object-Oriented Programming

Concise Guide to Object-Oriented Programming

Author: Kingsley Sage

Publisher: Springer

Published: 2019-04-23

Total Pages: 204

ISBN-13: 3030133044

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This engaging textbook provides an accessible introduction to coding and the world of Object-Oriented (OO) programming, using Java as the illustrative programming language. Emphasis is placed on what is most helpful for the first-time coder, in order to develop and understand their knowledge and skills in a way that is relevant and practical. The examples presented in the text demonstrate how skills in OO programming can be used to create applications and programs that have real-world value in daily life. Topics and features: presents an overview of programming and coding, a brief history of programming languages, and a concise introduction to programming in Java using BlueJ; discusses classes and objects, reviews various Java library objects and packages, and introduces the idea of the Application Programming Interface (API); highlights how OO design forms an essential role in producing a useful solution to a problem, and the importance of the concept of class polymorphism; examines what to do when code encounters an error condition, describing the exception handling mechanism and practical measures in defensive coding; investigates the work of arrays and collections, with a particular focus on fixed length arrays, the ArrayList, HashMap and HashSet; describes the basics of building a Graphical User Interface (GUI) using Swing, and the concept of a design pattern; outlines two complete applications, from conceptual design to implementation, illustrating the content covered by the rest of the book; provides code for all examples and projects at an associated website. This concise guide is ideal for the novice approaching OO programming for the first time, whether they are a student of computer science embarking on a one-semester course in this area, or someone learning for the purpose of professional development or self-improvement. The text does not require any prior knowledge of coding, software engineering, OO, or mathematics.


JavaTech, an Introduction to Scientific and Technical Computing with Java

JavaTech, an Introduction to Scientific and Technical Computing with Java

Author: Clark S. Lindsey

Publisher: Cambridge University Press

Published: 2005-10-13

Total Pages: 736

ISBN-13: 9780521821131

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"JavaTech demonstrates the ease with which Java can be used to create powerful network applications and distributed computing applications. It can be used as a textbook for introductory or intermediate level programming courses, and for more advanced students and researchers who need to learn Java for a particular task. JavaTech is up to date with Java 5.0."--BOOK JACKET.


Data Structures and Algorithms in Java

Data Structures and Algorithms in Java

Author: Michael T. Goodrich

Publisher: John Wiley & Sons

Published: 2014-01-28

Total Pages: 736

ISBN-13: 1118771338

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The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich, Tomassia and Goldwasser's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.


Algorithms in a Nutshell

Algorithms in a Nutshell

Author: George T. Heineman

Publisher: "O'Reilly Media, Inc."

Published: 2008-10-14

Total Pages: 366

ISBN-13: 1449391133

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Creating robust software requires the use of efficient algorithms, but programmers seldom think about them until a problem occurs. Algorithms in a Nutshell describes a large number of existing algorithms for solving a variety of problems, and helps you select and implement the right algorithm for your needs -- with just enough math to let you understand and analyze algorithm performance. With its focus on application, rather than theory, this book provides efficient code solutions in several programming languages that you can easily adapt to a specific project. Each major algorithm is presented in the style of a design pattern that includes information to help you understand why and when the algorithm is appropriate. With this book, you will: Solve a particular coding problem or improve on the performance of an existing solution Quickly locate algorithms that relate to the problems you want to solve, and determine why a particular algorithm is the right one to use Get algorithmic solutions in C, C++, Java, and Ruby with implementation tips Learn the expected performance of an algorithm, and the conditions it needs to perform at its best Discover the impact that similar design decisions have on different algorithms Learn advanced data structures to improve the efficiency of algorithms With Algorithms in a Nutshell, you'll learn how to improve the performance of key algorithms essential for the success of your software applications.


Game Programming Algorithms and Techniques

Game Programming Algorithms and Techniques

Author: Sanjay Madhav

Publisher: Pearson Education

Published: 2014

Total Pages: 352

ISBN-13: 0321940156

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Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology