Handbook of Multimedia for Digital Entertainment and Arts

Handbook of Multimedia for Digital Entertainment and Arts

Author: Borko Furht

Publisher: Springer Science & Business Media

Published: 2010-03-10

Total Pages: 764

ISBN-13: 0387890246

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The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.


Networking and Online Games

Networking and Online Games

Author: Grenville Armitage

Publisher: John Wiley & Sons

Published: 2006-08-04

Total Pages: 232

ISBN-13: 0470030461

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The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.


Algorithmic and Architectural Gaming Design: Implementation and Development

Algorithmic and Architectural Gaming Design: Implementation and Development

Author: Kumar, Ashok

Publisher: IGI Global

Published: 2012-05-31

Total Pages: 477

ISBN-13: 1466616350

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Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.


Recent Progress in Data Engineering and Internet Technology

Recent Progress in Data Engineering and Internet Technology

Author: Ford Lumban Gaol

Publisher: Springer Science & Business Media

Published: 2012-03-31

Total Pages: 518

ISBN-13: 3642287980

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The latest inventions in internet technology influence most of business and daily activities. Internet security, internet data management, web search, data grids, cloud computing, and web-based applications play vital roles, especially in business and industry, as more transactions go online and mobile. Issues related to ubiquitous computing are becoming critical. Internet technology and data engineering should reinforce efficiency and effectiveness of business processes. These technologies should help people make better and more accurate decisions by presenting necessary information and possible consequences for the decisions. Intelligent information systems should help us better understand and manage information with ubiquitous data repository and cloud computing. This book is a compilation of some recent research findings in Internet Technology and Data Engineering. This book provides state-of-the-art accounts in computational algorithms/tools, database management and database technologies, intelligent information systems, data engineering applications, internet security, internet data management, web search, data grids, cloud computing, web-based application, and other related topics.


Security Protocols

Security Protocols

Author: Bruce Christianson

Publisher: Springer Science & Business Media

Published: 2009-10-15

Total Pages: 296

ISBN-13: 3642049036

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This book constitutes the thoroughly refereed post-proceedings of the 14th International Workshop on Security Protocols, held in Cambridge, UK, in March 2006. The 21 revised full papers presented together with edited transcriptions of some of the discussions following the presentations have passed through multiple rounds of reviewing, revision, and selection. Among the topics addressed are authentication, anonymity, cryptographics and biometrics, cryptographic protocols, network security, privacy, SPKI, user-friendliness, access control, API security, costs of security, and others.


Understanding Counterplay in Video Games

Understanding Counterplay in Video Games

Author: Alan F. Meades

Publisher: Routledge

Published: 2015-06-05

Total Pages: 205

ISBN-13: 1317618807

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This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts.


Integrated Formal Methods

Integrated Formal Methods

Author: John Derrick

Publisher: Springer

Published: 2012-06-26

Total Pages: 370

ISBN-13: 3642307299

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This book constitutes the refereed proceedings of the 9th International Conference on Integrated Formal Methods, IFM 2012, held Pisa, Italy, in June 2012. The 20 revised full papers presented together with 2 invited papers were carefully reviewed and selected from 59 submissions. The papers cover the spectrum of integrated formal methods, ranging from formal and semiformal notations, semantics, proof frameworks, refinement, verification, timed systems, as well as tools and case studies.