3ds Max In Simple Steps 2007 Ed

3ds Max In Simple Steps 2007 Ed

Author: Dreamtech Press

Publisher: Dreamtech Press

Published: 2007-02-09

Total Pages: 260

ISBN-13: 9788177227055

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The book covers fundamentals of 3Ds max, animation techniques and various drawing and designing tools. It is the quickest and the easiest way to learn 2D and 3D modeling. From basic concepts to modeling techniques, this book satisfies every reader s need. The learning material of this book is prepared in an easy to understand language with lots of visual aids. · Getting Started With 3Ds Max· Working With Objects· Introducing Modifiers· Working With 2D Shapes· Polygonal Mesh Objects· Compound Objects· Materials And Maps· All About Lights· Animation In 3Ds Max


Dreamweaver in Simple Steps 2007 Edition

Dreamweaver in Simple Steps 2007 Edition

Author: Kogent Solutions Inc.

Publisher: Dreamtech Press

Published: 2007

Total Pages: 228

ISBN-13: 9788177227246

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Dreamweaver in Simple Steps discusses in detail, the concept of making websites. The book covers basics with complete coverage of all tools and their usage, templates and cascading style sheet and links management. Be at home, office, or on move, you can use Dreamweaver in Simple Steps as a definitive reference. Starting from opening Dreamweaver to adding text, images, colors, uploading website on the World Wide Web, etc. this book covers all tasks required to build a website.


Introducing 3ds Max 9

Introducing 3ds Max 9

Author: Dariush Derakhshani

Publisher: John Wiley & Sons

Published: 2011-01-11

Total Pages: 554

ISBN-13: 1118058542

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Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


3ds Max 4 Media Animation

3ds Max 4 Media Animation

Author: John P. Chismar

Publisher: New Riders Publishing

Published: 2001

Total Pages: 604

ISBN-13: 9780735710597

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Insights and ideas from an award-winning author! Expert Advice. John Chismar provides a glimpse into the way he and his team function, complete with tips and tricks to enhance reader skills. Quality tutorials. Throughout the book, Chismar presents carefully constructed exercises to demonstrate how the animations were constructed and most importantly - why they were developed using that methodology. The quality and clarity of tutorials in 3D Studio Max 3 Media Animation have been highly touted. Expect more of the same in this version! Fills a unique niche. No other book covers media animation with the detail or authority offered by John Chismar and New Riders. @SUMMARY= New Riders offers the most comprehensive coverage of 3ds max functionality of any publisher. No other book covers the start-to-finish process of developing media animations using 3ds max (the program of choice for media animators). And that is precisely what our marketplace wants! This book includes all new animations from Emmy Award Winner John Chismar. John Chismar, Senior 3d Animator at MSNBC, has been working in 3D animation since 1991 and in media animation since 1993. Using 3ds max, Chismar has garnered several awards for his work: 1997 and 1998 Emmy Awards; 3D Design magazine Big Kahuna Awards in 1998, 1999, and 2000; three Broadcast Design Association International Bronze Awards; and a 1995-96 Emmy nomination.


3ds Max Modeling for Games

3ds Max Modeling for Games

Author: Andrew Gahan

Publisher: Taylor & Francis

Published: 2013-01-17

Total Pages: 479

ISBN-13: 1136139176

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With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models


Modeling a Character in 3DS Max

Modeling a Character in 3DS Max

Author: Paul Steed

Publisher: Jones & Bartlett Publishers

Published: 2005-01-10

Total Pages: 585

ISBN-13: 0763798134

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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.


V-Ray 5 for 3ds Max 2020

V-Ray 5 for 3ds Max 2020

Author: Jamie Cardoso

Publisher: CRC Press

Published: 2021-06-07

Total Pages: 837

ISBN-13: 1000362752

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Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.


3ds Max 9 Bible

3ds Max 9 Bible

Author: Kelly L. Murdock

Publisher: John Wiley & Sons

Published: 2007-01-30

Total Pages: 1314

ISBN-13: 0470100893

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This text provides a comprehensive guide to 3ds Max. It is packed with expert advice and includes step-by-step tutorials.


Digital Art Masters

Digital Art Masters

Author:

Publisher: Taylor & Francis

Published: 2005

Total Pages: 290

ISBN-13: 0240520858

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50+ artists and 900 stunning color images show the best in today's digital art