3ds Max 5 Fundamentals

3ds Max 5 Fundamentals

Author: Ted Boardman

Publisher: New Riders Publishing

Published: 2003

Total Pages: 500

ISBN-13: 9780735713185

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Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5. Learn how to work quickly to build optimum scenes with flexible editing capabilities for maximum efficiency. CD-Rom will iclude all the project files needed to work through the book. 3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book. Ted Boardmanis a well known 3ds max trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. He specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. These methods allow a 3ds max user time for more important artistic decisions under tight deadlines.


3DS Max 4 Fundamentals

3DS Max 4 Fundamentals

Author: Ted Boardman

Publisher: New Riders Publishing

Published: 2001

Total Pages: 0

ISBN-13: 9780735710665

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Back to Earth is the powerful, personal journey of a man in his middle years who senses that he has drifted away from the ideals of his youth and who must now search for coherence, belief, and a renewed spirituality following the breakup of his marriage and family. Living alone in a cabin in the woods, Temple searches his past and tells tales of experiences backpacking in the American wilderness. His reflections focus on the spiritual and redemptive qualities of nature, the American character, and the dilemmas of the split between matter and spirit, body and soul, God and creation. As an "earnest pilgrim with a short attention span", Temple's story chronicles his journey from an intimacy with the earth to an alienation from it, and the need of all humans to find a redemptive reunion.


3ds Max 4 Workshop

3ds Max 4 Workshop

Author: Duane Loose

Publisher: Que Publishing

Published: 2001

Total Pages: 574

ISBN-13:

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The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book. The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.


Kelly L. Murdock's Autodesk 3ds Max 2017 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2017 Complete Reference Guide

Author: Kelly Murdock

Publisher: SDC Publications

Published: 2016-08-25

Total Pages: 1302

ISBN-13: 1630570338

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Kelly L. Murdock's Autodesk 3ds Max 2017 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.


3DS Max 5 for Windows

3DS Max 5 for Windows

Author: Michele Matossian

Publisher:

Published: 2004

Total Pages: 548

ISBN-13: 9780321180872

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Demonstrates the computer animation program's interface and navigation and display tools while explaining how to use MAX to model and transform objects, map surfaces, render images, and create full-fledged animations.


Mastering 3ds Max 4

Mastering 3ds Max 4

Author: Cat Woods

Publisher: Sybex

Published: 2001-07-25

Total Pages: 1012

ISBN-13:

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Make the Most of Today’s Leading Animation Package With release 4, max further establishes itself as today’s dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes itself as the definitive max resource--just the book you need to master all the techniques supported by this powerful product. Inside, you’ll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene, and producing the final animation--for movies, games, television, and the Web. You also get in-depth instruction in MAXScript, including detailed explanations of all that’s new to this release. Coverage includes: Understanding basic 3D concepts Modeling in polygons, patches, and NURBS Creating detailed models Optimizing models for low-poly environments Applying textures for real-time and pre-rendered output Animating using parametric animation, forward kinematics, inverse kinematics, and character studio Fine-tuning animation by editing keys and transitions Creating drama with lighting Applying post-process effects Cutting and cross-fading between shots Compositing in Video Post and combustion Exporting to Web 3D with Pulse Getting started with MAXScript Using scripting for scene manipulation Using scripting for animation Customizing the user interface Defining autostart scripts Creating your own plug-ins using MAXScript


3ds Max 5 Fundamentals

3ds Max 5 Fundamentals

Author: Ted Boardman

Publisher: New Riders Publishing

Published: 2003

Total Pages: 500

ISBN-13: 9780735713185

DOWNLOAD EBOOK

Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5. Learn how to work quickly to build optimum scenes with flexible editing capabilities for maximum efficiency. CD-Rom will iclude all the project files needed to work through the book. 3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book. Ted Boardmanis a well known 3ds max trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. He specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. These methods allow a 3ds max user time for more important artistic decisions under tight deadlines.


Mastering the Art of Production with 3ds Max 4

Mastering the Art of Production with 3ds Max 4

Author: Jason Busby

Publisher: Delmar Pub

Published: 2002

Total Pages: 630

ISBN-13: 9780766834705

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Accompanying CD-ROM contains ... "ready-made models and material for use in completing the tutorials, as well as additional models and AVI files to spark readers' creativity ... and a guide to MAX buttons ..."--Page 4 of cover.


Autodesk 3ds Max 2014 Essentials

Autodesk 3ds Max 2014 Essentials

Author: Randi L. Derakhshani

Publisher: John Wiley & Sons

Published: 2013-06-04

Total Pages: 418

ISBN-13: 1118575148

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Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams. Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014 Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more Written by Autodesk Authorized Authors and is an Autodesk Official Press book Get firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with Autodesk 3ds Max 2014 Essentials.