3D Studio MAX R3 in Depth

3D Studio MAX R3 in Depth

Author: Rob Polevoi

Publisher:

Published: 1999

Total Pages: 756

ISBN-13: 9781576104323

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This easy-to-understand reference guides readers through comprehensible lessons that build their special effects skills for moviemaking. Polevoi discusses how to use affordable PCs to create the kind of animations and special effects that traditionally required costly graphics workstations and super computers. The CD-ROM contains all of the significant Max and image files used for demonstration in the book, plus third-party and custom MAX plug-ins.


3D Studio Max 3

3D Studio Max 3

Author: Michele Matossian

Publisher:

Published: 1999

Total Pages: 408

ISBN-13:

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3D Studio Max is the primary tool of professional 3D graphic artists and animators working in Windows 95 and Windows NT. Matossian, an award-winning artist, writer, and teacher of 3D graphics, offers concise, step-by-step instructions for the basics of modeling, animating, and rendering.


Mastering 3D Studio Max R3

Mastering 3D Studio Max R3

Author: Chris Murray

Publisher: Sybex

Published: 2000

Total Pages: 794

ISBN-13: 9780782125610

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Written by a team of highly qualified Kinetix-certified training specialists, this book is filled with proven, practical examples and exercises that teach novices and experienced users how to make MAX perform amazing animations and special effects, as used in the entertainment industry. Includes CD.


3D Studio MAX R2.5 F/x and Design

3D Studio MAX R2.5 F/x and Design

Author: Jon Allen Bell

Publisher: Coriolis Group Books

Published: 1998

Total Pages: 532

ISBN-13: 9781566047708

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Learn how to produce imagery once seen only on expensive TV programs and films. Presenting effects in step-by-step tutorials, this title includes a wide variety of unusual effects, from optical processing to inverse kinematics. The CD-ROM contains MAX models, scene files, and MAX plug-ins created for the book.


Sams Teach Yourself 3D Studio Max 3 in 24 Hours

Sams Teach Yourself 3D Studio Max 3 in 24 Hours

Author: David J. Kalwick

Publisher: Sams Publishing

Published: 2000

Total Pages: 676

ISBN-13: 9780672318641

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3D Studio MAX is a professional-level 3D modeling and animation program. This book is covers the details of each feature in one hour so that at the end of 24 hours of study, the reader should have completed an animated short using upwards of 30 features within the program. The CD includes all the graphics, exercise, tutorials, models, and MAX scripts.


3D Studio Max 3.0 Workshop

3D Studio Max 3.0 Workshop

Author: Duane Loose

Publisher: Que Publishing

Published: 2000

Total Pages: 516

ISBN-13: 9780789723437

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This book's subtitle is "beginning with the end in mind", and it offers the beginning 3D Studio Max user basic design principles, as well as techniques for getting ideas out of the brain onto the computer screen. Chapters include information on: Backgrounds, Set design and modeling, Props and secondary scene elements, Camera set-up and movement, Lighting, Creating 3D depth, Texturing & reflection, Specific material development, Dirt, wear and tear, Smoke, water and other special effects, Character design & animation, Video post-production, Making a demo reel, and Getting a job as a CGI artist/animator. The CD includes source files for the exercises, plug-ins and a gallery of high-end 3D Studio work.


Author:

Publisher: Editorial Ink

Published:

Total Pages: 298

ISBN-13:

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3D Studio MAX R3 F/x & Design

3D Studio MAX R3 F/x & Design

Author: Jon A. Bell

Publisher:

Published: 1999

Total Pages: 516

ISBN-13: 9781576104231

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The author's movie graphics and animation credits include "Terminator 2: Judgment Day, Honey I Blew Up the Kids, " and "Exorcist III: Legion." He brings insider's knowledge to this book/CD set, showing in a step-by-step format how to create advanced special effects. The CD includes all of the MAX scene files, Material Editor settings, Material Libraries, image file lists (IFLs), and more.


Essential CG Lighting Techniques

Essential CG Lighting Techniques

Author: Darren Brooker

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 385

ISBN-13: 1136134697

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Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package. Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of. If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results.


Mastering 3ds Max 4

Mastering 3ds Max 4

Author: Cat Woods

Publisher: Sybex

Published: 2001-07-25

Total Pages: 1012

ISBN-13:

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Make the Most of Today’s Leading Animation Package With release 4, max further establishes itself as today’s dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes itself as the definitive max resource--just the book you need to master all the techniques supported by this powerful product. Inside, you’ll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene, and producing the final animation--for movies, games, television, and the Web. You also get in-depth instruction in MAXScript, including detailed explanations of all that’s new to this release. Coverage includes: Understanding basic 3D concepts Modeling in polygons, patches, and NURBS Creating detailed models Optimizing models for low-poly environments Applying textures for real-time and pre-rendered output Animating using parametric animation, forward kinematics, inverse kinematics, and character studio Fine-tuning animation by editing keys and transitions Creating drama with lighting Applying post-process effects Cutting and cross-fading between shots Compositing in Video Post and combustion Exporting to Web 3D with Pulse Getting started with MAXScript Using scripting for scene manipulation Using scripting for animation Customizing the user interface Defining autostart scripts Creating your own plug-ins using MAXScript