Computer Vision -- ECCV 2014

Computer Vision -- ECCV 2014

Author: David Fleet

Publisher: Springer

Published: 2014-08-14

Total Pages: 855

ISBN-13: 331910599X

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The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.


Toward Category-Level Object Recognition

Toward Category-Level Object Recognition

Author: Jean Ponce

Publisher: Springer

Published: 2007-01-25

Total Pages: 622

ISBN-13: 3540687955

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This volume is a post-event proceedings volume and contains selected papers based on presentations given, and vivid discussions held, during two workshops held in Taormina in 2003 and 2004. The 30 thoroughly revised papers presented are organized in the following topical sections: recognition of specific objects, recognition of object categories, recognition of object categories with geometric relations, and joint recognition and segmentation.


Representations and Techniques for 3D Object Recognition and Scene Interpretation

Representations and Techniques for 3D Object Recognition and Scene Interpretation

Author: Derek Hoiem

Publisher: Morgan & Claypool Publishers

Published: 2011

Total Pages: 172

ISBN-13: 1608457281

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One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions


Pattern Recognition

Pattern Recognition

Author: Axel Pinz

Publisher: Springer

Published: 2012-08-14

Total Pages: 510

ISBN-13: 3642327176

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This book constitutes the refereed proceedings of the 34th Symposium of the German Association for Pattern Recognition, DAGM 2012, and the 36th Symposium of the Austrian Association for Pattern Recognition, OAGM 2012, held in Graz, Austria, in August 2012. The 27 revised full papers and 23 revised poster papers were carefully reviewed and selected from 98 submissions. The papers are organized in topical sections on segmentation, low-level vision, 3D reconstruction, recognition, applications, learning, and features.


Advanced Concepts for Intelligent Vision Systems

Advanced Concepts for Intelligent Vision Systems

Author: Jacques Blanc-Talon

Publisher: Springer Nature

Published: 2020-02-05

Total Pages: 576

ISBN-13: 3030406059

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This book constitutes the proceedings of the 20th INternational Conference on Advanced Concepts for Intelligent Vision Systems, ACIVS 2020, held in Auckland, New Zealand, in February 2020. The 48 papers presented in this volume were carefully reviewed and selected from a total of 78 submissions. They were organized in topical sections named: deep learning; biomedical image analysis; biometrics and identification; image analysis; image restauration, compression and watermarking; tracking, and mapping and scene analysis.


Monocular Model-based 3D Tracking of Rigid Objects

Monocular Model-based 3D Tracking of Rigid Objects

Author: Vincent Lepetit

Publisher: Now Publishers Inc

Published: 2005

Total Pages: 108

ISBN-13: 9781933019031

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Monocular Model-Based 3D Tracking of Rigid Objects reviews the different techniques and approaches that have been developed by industry and research.


Object Recognition

Object Recognition

Author: M. Bennamoun

Publisher: Springer Science & Business Media

Published: 2001-12-12

Total Pages: 376

ISBN-13: 9781852333980

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Automatie object recognition is a multidisciplinary research area using con cepts and tools from mathematics, computing, optics, psychology, pattern recognition, artificial intelligence and various other disciplines. The purpose of this research is to provide a set of coherent paradigms and algorithms for the purpose of designing systems that will ultimately emulate the functions performed by the Human Visual System (HVS). Hence, such systems should have the ability to recognise objects in two or three dimensions independently of their positions, orientations or scales in the image. The HVS is employed for tens of thousands of recognition events each day, ranging from navigation (through the recognition of landmarks or signs), right through to communication (through the recognition of characters or people themselves). Hence, the motivations behind the construction of recognition systems, which have the ability to function in the real world, is unquestionable and would serve industrial (e.g. quality control), military (e.g. automatie target recognition) and community needs (e.g. aiding the visually impaired). Scope, Content and Organisation of this Book This book provides a comprehensive, yet readable foundation to the field of object recognition from which research may be initiated or guided. It repre sents the culmination of research topics that I have either covered personally or in conjunction with my PhD students. These areas include image acqui sition, 3-D object reconstruction, object modelling, and the matching of ob jects, all of which are essential in the construction of an object recognition system.


Object Recognition by Computer

Object Recognition by Computer

Author: William Eric Leifur Grimson

Publisher: Mit Press

Published: 2003-02-01

Total Pages: 532

ISBN-13: 9780262571883

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This book describes an extended series of experiments into the role of geometry in the critical area of object recognition.


Representations and Techniques for 3D Object Recognition and Scene Interpretation

Representations and Techniques for 3D Object Recognition and Scene Interpretation

Author: Derek Santhanam

Publisher: Springer Nature

Published: 2022-05-31

Total Pages: 147

ISBN-13: 3031015576

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One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions


Computer Vision

Computer Vision

Author: Li Fei-Fei

Publisher: Morgan & Claypool

Published: 2013-02-01

Total Pages: 120

ISBN-13: 9781627050517

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When a 3-dimensional world is projected onto a 2-dimensional image, such as the human retina or a photograph, reconstructing back the layout and contents of the real-world becomes an ill-posed problem that is extremely difficult to solve. Humans possess the remarkable ability to navigate and understand the visual world by solving the inversion problem going from 2D to 3D. Computer Vision seeks to imitate such abilities of humans to recognize objects, navigate scenes, reconstruct layouts, and understand the geometric space and semantic meaning of the visual world. These abilities are critical in many applications including robotics, autonomous driving and exploration, photo organization, image, or video retrieval, and human-computer interaction. This book delivers a systematic overview of computer vision, comparable to that presented in an advanced graduate level class. The authors emphasize two key issues in modeling vision: space and meaning, and focus upon the main problems vision needs to solve, including: * mapping out the 3D structure of objects and scenes* recognizing objects* segmenting objects* recognizing meaning of scenes* understanding movements of humansMotivated by these important problems and centered on the understanding of space and meaning, the book explores the fundamental theories and important algorithms of computer vision, starting from the analysis of 2D images, and culminating in the holistic understanding of a 3D scene