The three volume Realms of Gold series brings together all the shorter literary works taught in the Core Knowledge Sequence for the middle school grades. Volume Two includes those for grade seven.
With the third realm new challenges arise. Erik searches for Old Hei while Rugrat deals with his broken mana system. For both, their path takes them towards the alchemist association's trial. They didn't mean to get into trouble, they swear, but in the ten realms trouble is not far behind the duo. They'll have to fight across the third realm to complete the alchemist association's trial. All isn't peaceful in the first realm as Alva and Vermire will face one of their greatest challenges yet. Chaos or creation, there's no knowing what might happen in the ten realms.
Vex Aaron is just like everyone else his age—although everyone else his age doesn’t necessarily live normal lives. Instead of living on Earth, they live in what’s called a realm, thanks to an organization called TAIC. In Vex’s eyes, TAIC controls every single second of every single day, and only the rich or the people who actually work for the organization can minimally enjoy life. Vex and thousands of other people want to put an end to that. He thinks TAIC is hiding secrets—secrets about the past that have never been revealed. While on a tour of the grand hall of TAIC, weird things happen that Vex can’t explain without people thinking he’s gone crazy. This only confirms his feeling towards TAIC, and he is set on figuring out what’s going on. He, along with his only friend, Lydia, must set out to find what dark secrets TAIC has been hiding, and he soon discovers that the entire fate of the realm could rest on his shoulders.
Grace Richardson is a young mortal woman whose only concerns are providing for her family, playing her violin, and spending as much time as possible with her brother, Leo. When Leo goes into service in the Fae’s world as a mercenary, she expects him to return with the honor that he deserves. When Leo suddenly dies in an unspecified accident, not a word, medal, or penny comes down from the higher-ups. Suspecting foul play, Grace disguises herself as a Fae and sneaks into the Upper Realm to get some answers. She anticipates being in way over her head, but the Fae soldier who discovers her true identity only a day in? Not so much. Now Grace is forced to drag Aiden along as she tries to work out exactly how and why her brother died. Along the way, she has no choice but to confront her prejudices against the Fae as she attempts to sort out the difference between the honest and the dishonest. Political conspiracies, demon realm escapades, and family secrets will all lead Grace to the answers she’s looking for… and some that she isn’t. Join the adventure in Chasing Fae, Book 1 of the Chasing Fae Trilogy!
Tristan and Robyn prepare for a battle against evil—and possibly each other—in this conclusion to the first Forgotten Realms trilogy ever published Newly crowned king of the Ffolk of the Moonshae Isles, Tristan Kendrick must unite the many peoples of his realms for one final battle against the evil that threatens them. Meanwhile, Robyn the druid faces a sinister power that has infested the very land itself. With enemies on all sides and danger lurking in every shadow, Robyn and Tristan must decide if their paths forward are one—or if their powers and alliances will divide them. Time is running out, and the future of the beloved Moonshae Isles depend on Robyn and Tristan. Will they come together to rule as king and queen, or will they separate as bitter enemies?
When a powerful and ambitious Red Wizard uses his evil spells to gain control of the country, the Harpers send a magic-wielding council member to Thay to work with their human and centaur agents
The conclusion to the bestselling Heroes of Phlan series: The son of Shal and Tarl sets off on a quest for the missing Warhammer of Tyr The holy hammer of the Church of Tyr was captured by the evil god Bane and his dark minion, Hammerwarder, two decades ago. When Bane was destroyed, the relic vanished. The legacy of recovering the lost item was granted to a young paladin just before his birth: Kern Desanea, the son of Phlan’s two great heroes and spellcasters, Shal and Tarl. Now, the young warrior must fulfill his destiny, find the Warhammer, and return it to the forces of good in the land of the Moonsea. Danger, deception, and loyal friends will accompany him on his fateful journey—a journey that will lead him to the ultimate pool.
As Cole plunges into war against the rebellion in the Gloaming, his enemies aren’t the only things to fear on the battlefield. The Shadow Realms hold more monstrous secrets than Cole or Lexi ever knew, and some of them are about to break free. When allies become enemies and betrayals unfold, Lexi and Cole will learn who they can trust and who wants them dead. And through it all a new threat will rise… from someone they trust. Return to the Shadow Realms. A world where vampires feast, lycans love deeply, dark fae seduce, witches cast their spells, dragons rule the skies... and treachery lurks around every corner. ***Due to sexual content, violence, and language, this book is recommended for readers 18+ years of age.***
During a dire battle against the fearsome Skinners, Daine and her mage teacher Numair are swept into the Divine Realms. Though happy to be alive, they are not where they want to be. They are desperately needed back home, where their old enemy, Ozorne, and his army of strange creatures are waging war against Tortall. Trapped in the mystical realms Daine discovers her mysterious parentage. And as these secrets of her past are revealed so is the treacherous way back to Tortall. So they embark on an extraordinary journey home, where the fate of all Tortall rests with Daine and her wild magic.