This special compendium introduces the basic principles, typical methods and practical techniques of 2D computer vision. The volume comprehensively covers the introductory content of computer vision and the materials are selected based on courses conducted in the past 20 years.The useful textbook provides numerous examples and self-test questions (including hints and answers) through intuitive explanations to help readers understand abstract concepts.This unique reference text provides the first computer vision course service for undergraduates of related majors in university and colleges. It also allows teachers to carry out online courses and strengthen teacher-student interaction when teaching.
This textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, “2D Computer Vision: Principles, Algorithms and Applications”), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc. The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields. To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content.
The second edition of this successful machine vision textbook is completely updated, revised and expanded by 35% to reflect the developments of recent years in the fields of image acquisition, machine vision algorithms and applications. The new content includes, but is not limited to, a discussion of new camera and image acquisition interfaces, 3D sensors and technologies, 3D reconstruction, 3D object recognition and state-of-the-art classification algorithms. The authors retain their balanced approach with sufficient coverage of the theory and a strong focus on applications. All examples are based on the latest version of the machine vision software HALCON 13.
Computer Vision: Principles, Algorithms, Applications, Learning (previously entitled Computer and Machine Vision) clearly and systematically presents the basic methodology of computer vision, covering the essential elements of the theory while emphasizing algorithmic and practical design constraints. This fully revised fifth edition has brought in more of the concepts and applications of computer vision, making it a very comprehensive and up-to-date text suitable for undergraduate and graduate students, researchers and R&D engineers working in this vibrant subject. See an interview with the author explaining his approach to teaching and learning computer vision - http://scitechconnect.elsevier.com/computer-vision/ - Three new chapters on Machine Learning emphasise the way the subject has been developing; Two chapters cover Basic Classification Concepts and Probabilistic Models; and the The third covers the principles of Deep Learning Networks and shows their impact on computer vision, reflected in a new chapter Face Detection and Recognition. - A new chapter on Object Segmentation and Shape Models reflects the methodology of machine learning and gives practical demonstrations of its application. - In-depth discussions have been included on geometric transformations, the EM algorithm, boosting, semantic segmentation, face frontalisation, RNNs and other key topics. - Examples and applications—including the location of biscuits, foreign bodies, faces, eyes, road lanes, surveillance, vehicles and pedestrians—give the 'ins and outs' of developing real-world vision systems, showing the realities of practical implementation. - Necessary mathematics and essential theory are made approachable by careful explanations and well-illustrated examples. - The 'recent developments' sections included in each chapter aim to bring students and practitioners up to date with this fast-moving subject. - Tailored programming examples—code, methods, illustrations, tasks, hints and solutions (mainly involving MATLAB and C++)
For upper level courses in Computer Vision and Image Analysis.Provides necessary theory and examples for students and practitioners who will work in fields where significant information must be extracted automatically from images. Appropriate for those interested in multimedia, art and design, geographic information systems, and image databases, in addition to the traditional areas of automation, image science, medical imaging, remote sensing and computer cartography. The text provides a basic set of fundamental concepts and algorithms for analyzing images, and discusses some of the exciting evolving application areas of computer vision.
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.
This textbook offers advanced content on computer vision (basic content can be found in its prerequisite textbook, "2D Computer Vision: Principles, Algorithms and Applications"), including the basic principles, typical methods and practical techniques. It is intended for graduate courses on related topics, e.g. Computer Vision, 3-D Computer Vision, Graphics, Artificial Intelligence, etc. The book is mainly based on my lecture notes for several undergraduate and graduate classes I have offered over the past several years, while a number of topics stem from my research publications co-authored with my students. This book takes into account the needs of learners with various professional backgrounds, as well as those of self-learners. Furthermore, it can be used as a reference guide for practitioners and professionals in related fields. To aid in comprehension, the book includes a wealth of self-test questions (with hints and answers). On the one hand, these questions help teachers to carry out online teaching and interact with students during lectures; on the other, self-learners can use them to assess whether they have grasped the key content.
Computer and Machine Vision: Theory, Algorithms, Practicalities (previously entitled Machine Vision) clearly and systematically presents the basic methodology of computer and machine vision, covering the essential elements of the theory while emphasizing algorithmic and practical design constraints. This fully revised fourth edition has brought in more of the concepts and applications of computer vision, making it a very comprehensive and up-to-date tutorial text suitable for graduate students, researchers and R&D engineers working in this vibrant subject. Key features include: Practical examples and case studies give the 'ins and outs' of developing real-world vision systems, giving engineers the realities of implementing the principles in practice. New chapters containing case studies on surveillance and driver assistance systems give practical methods on these cutting-edge applications in computer vision. Necessary mathematics and essential theory are made approachable by careful explanations and well-illustrated examples. Updated content and new sections cover topics such as human iris location, image stitching, line detection using RANSAC, performance measures, and hyperspectral imaging. The 'recent developments' section now included in each chapter will be useful in bringing students and practitioners up to date with the subject. Roy Davies is Emeritus Professor of Machine Vision at Royal Holloway, University of London. He has worked on many aspects of vision, from feature detection to robust, real-time implementations of practical vision tasks. His interests include automated visual inspection, surveillance, vehicle guidance and crime detection. He has published more than 200 papers, and three books - Machine Vision: Theory, Algorithms, Practicalities (1990), Electronics, Noise and Signal Recovery (1993), and Image Processing for the Food Industry (2000); the first of these has been widely used internationally for more than 20 years, and is now out in this much enhanced fourth edition. Roy holds a DSc at the University of London, and has been awarded Distinguished Fellow of the British Machine Vision Association, and Fellow of the International Association of Pattern Recognition.
The 14th Iberoamerican Congress on Pattern Recognition (CIARP 2009, C- gresoIberoAmericanodeReconocimientodePatrones)formedthelatestofanow longseriesofsuccessfulmeetingsarrangedbytherapidlygrowingIberoamerican pattern recognition community. The conference was held in Guadalajara, Jalisco, Mexico and organized by the Mexican Association for Computer Vision, Neural Computing and Robotics (MACVNR). It was sponsodred by MACVNR and ?ve other Iberoamerican PR societies. CIARP 2009 was like the previous conferences in the series supported by the International Association for Pattern Recognition (IAPR). CIARP 2009 attracted participants from all over the world presenting sta- of-the-artresearchon mathematical methods and computing techniques for p- tern recognition, computer vision, image and signal analysis, robot vision, and speech recognition, as well as on a wide range of their applications. This time the conference attracted participants from 23 countries,9 in Ibe- america, and 14 from other parts of the world. The total number of submitted papers was 187, and after a serious review process 108 papers were accepted, all of them with a scienti?c quality above overall mean rating. Sixty-four were selected as oral presentations and 44 as posters. Since 2008 the conference is almost single track, and therefore there was no real grading in quality between oral and poster papers. As an acknowledgment that CIARP has established itself as a high-quality conference, its proceedings appear in the Lecture Notes in Computer Science series. Moreover, its visibility is further enhanced by a selection of a set of papers that will be published in a special issue of the journal Pattern Recognition Letters.
The goal of this book is to address the use of several important machine learning techniques into computer vision applications. An innovative combination of computer vision and machine learning techniques has the promise of advancing the field of computer vision, which contributes to better understanding of complex real-world applications. The effective usage of machine learning technology in real-world computer vision problems requires understanding the domain of application, abstraction of a learning problem from a given computer vision task, and the selection of appropriate representations for the learnable (input) and learned (internal) entities of the system. In this book, we address all these important aspects from a new perspective: that the key element in the current computer revolution is the use of machine learning to capture the variations in visual appearance, rather than having the designer of the model accomplish this. As a bonus, models learned from large datasets are likely to be more robust and more realistic than the brittle all-design models.