HCI in Games: Serious and Immersive Games

HCI in Games: Serious and Immersive Games

Author: Xiaowen Fang

Publisher: Springer Nature

Published: 2021-07-03

Total Pages: 401

ISBN-13: 3030774147

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This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.


Advanced Computing Technologies and Applications

Advanced Computing Technologies and Applications

Author: Hari Vasudevan

Publisher: Springer Nature

Published: 2020-05-06

Total Pages: 686

ISBN-13: 9811532427

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This book features selected papers presented at the 2nd International Conference on Advanced Computing Technologies and Applications, held at SVKM’s Dwarkadas J. Sanghvi College of Engineering, Mumbai, India, from 28 to 29 February 2020. Covering recent advances in next-generation computing, the book focuses on recent developments in intelligent computing, such as linguistic computing, statistical computing, data computing and ambient applications.


Proceedings of the 9th International Conference on Computational Science and Technology

Proceedings of the 9th International Conference on Computational Science and Technology

Author: Dae-Ki Kang

Publisher: Springer Nature

Published: 2023-04-26

Total Pages: 685

ISBN-13: 9811984069

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This book gathers the proceedings of the 9th International Conference on Computational Science and Technology (ICCST 2022), held in Johor Bahru, Malaysia, on August 27–28, 2022. The respective contributions offer practitioners and researchers a range of new computational techniques and solutions, identify emerging issues, and outline future research directions, while also showing them how to apply the latest large-scale, high-performance computational methods.


Games and Learning Alliance

Games and Learning Alliance

Author: Antonios Liapis

Publisher: Springer Nature

Published: 2019-11-20

Total Pages: 613

ISBN-13: 3030343502

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This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.


Applications of Evolutionary Computation

Applications of Evolutionary Computation

Author: Pedro A. Castillo

Publisher: Springer Nature

Published: 2021-03-31

Total Pages: 836

ISBN-13: 3030726991

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This book constitutes the refereed proceedings of the 24th International Conference on Applications of Evolutionary Computation, EvoApplications 2021, held as part of Evo*2021, as Virtual Event, in April 2021, co-located with the Evo*2021 events EuroGP, EvoCOP, and EvoMUSART. The 51 revised full papers presented in this book were carefully reviewed and selected from 78 submissions. The papers cover a wide spectrum of topics, ranging from applications of evolutionary computation; applications of deep bioinspired algorithms; soft computing applied to games; machine learning and AI in digital healthcare and personalized medicine; evolutionary computation in image analysis, signal processing and pattern recognition; evolutionary machine learning; parallel and distributed systems; and applications of nature inspired computing for sustainability and development.​


Advances in Visual Computing

Advances in Visual Computing

Author: George Bebis

Publisher: Springer Nature

Published: 2021-12-02

Total Pages: 635

ISBN-13: 3030904393

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This two-volume set of LNCS 13017 and 13018 constitutes the refereed proceedings of the 16th International Symposium on Visual Computing, ISVC 2021, which was held in October 2021. The symposium took place virtually instead due to the COVID-19 pandemic. The 48 papers presented in these volumes were carefully reviewed and selected from 135 submissions. The papers are organized into the following topical sections: Part I: deep learning; computer graphics; segmentation; visualization; applications; 3D vision; virtual reality; motion and tracking; object detection and recognition. Part II: ST: medical image analysis; pattern recognition; video analysis and event recognition; posters.


Social Robotics

Social Robotics

Author: Abdulaziz Al Ali

Publisher: Springer Nature

Published: 2023-12-02

Total Pages: 445

ISBN-13: 9819987156

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The two-volume set LNAI 14453 and 14454 constitutes the refereed post-conference proceedings of the 15th International Conference on Social Robotics, ICSR 2023, held in Doha, Qatar, during December 4–7, 2023. The 68 revised full papers presented in these proceedings were carefully reviewed and selected from 83 submissions. They deal with topics around the interaction between humans and intelligent robots and on the integration of robots into the fabric of society. This year the special topic is "Human-Robot Collaboration: Sea; Air; Land; Space and Cyberspace”, focusing on all physical and cyber-physical domains where humans and robots collaborate.


Advances in Interdisciplinary Practice in Industrial Design

Advances in Interdisciplinary Practice in Industrial Design

Author: Cliff Sungsoo Shin

Publisher: Springer

Published: 2019-06-10

Total Pages: 320

ISBN-13: 3030204707

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This book provides readers with a snapshot of cutting-edge methods and procedures in industrial design, with a particular focus on human-centered and user-experience design, service design, sustainable design and applications of virtual & augmented reality. Reporting on both theoretical and practical investigations aimed at improving industrial design through interdisciplinary collaboration, it covers a wide range of topics – from design strategies to product research and planning, exhibit design, as well as new materials and color research. Based on the AHFE 2019 International Conference on Interdisciplinary Practice in Industrial Design, held on July 24–28, 2019, Washington D.C., USA, the book offers a timely guide for industrial designers, production engineers and computer scientists.