200 Kakuro (or Cross Sums) puzzles, ranging in size and difficulty from easy 3x3 puzzles to monster 27x35 puzzles. Comes with answers and solving tips.
What keeps so many of us from doing what we long to do? Why is there a naysayer within? How can we avoid the roadblocks of any creative endeavor—be it starting up a dream business venture, writing a novel, or painting a masterpiece? The War of Art identifies the enemy that every one of us must face, outlines a battle plan to conquer this internal foe, then pinpoints just how to achieve the greatest success. The War of Art emphasizes the resolve needed to recognize and overcome the obstacles of ambition and then effectively shows how to reach the highest level of creative discipline. Think of it as tough love . . . for yourself.
These 500 clever cryptograms are easy to read and fun to solve Cryptograms should challenge your brain--not your eyesight Fortunately, these 500 large-print puzzles, which come straight from the world's largest cryptogram website, Cryptograms.org, won't leave you struggling to read the fine print. That means everyone can enjoy solving memorable quotes from noteworthy people past and present, such as Mark Twain and John F. Kennedy.
A fun collection of Sunday-size crosswords from The Wall Street Journal, appearing for the first time in book form--edited by Mike Shenk, a legend among puzzle fans! Sunday is funday with these 72 challenging crosswords! They're all created by a roster of the nation's best constructors and sure to add lots of puzzle-solving entertainment to your weekend.
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Endorsed by the National Association for Visually Handicapped (NAVH), this compendium of more than 700 cryptograms is accessible to puzzlers who love to flex their mental muscles and challenge their code-cracking abilities. Decode funny quips and clever comments by favorite celebrities and historical figures. Find out what Julia Roberts has to say about nude scenes; how Harry Truman distinguished between recession and depression; and get some marital advice from Shirley Maclaine. By untangling these mixed-up messages, you'll uncover the wise, witty, and wonderful things said by a wide array of personalities, including Albert Einstein, Johnny Carson, Henri Matisse, and Marilyn Monroe.
Weird and amazing facts for curious minds of all kinds Looking for fascinating facts and trivia that readers of all ages can enjoy? The Totally Awesome Book of Useless Information is filled with the oddest and funniest tidbits about history, science, food, animals, and more. A great gift for kids of all ages, this book features: 200+ interesting facts and trivia Engaging illustrations and easy-to-read format Portable size, great for road trips and family vacations This compendium is perfect for trivia buffs, history lovers, and anyone who loves to learn new things. For example, did you know that the Pilgrims ate popcorn at the first Thanksgiving? Or that the peach was the first fruit eaten on the moon? Or that there are oysters that can climb trees? You'll find all this and more in this amazing collection of useless information.
Discusses, from a working mathematician's point of view, the mystery of mathematical intuition: Why are certain mathematical concepts more intuitive than others? And to what extent does the 'small scale' structure of mathematical concepts and algorithms reflect the workings of the human brain?
This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.