1,001 More Secret Codes

1,001 More Secret Codes

Author: Ronald Wartow

Publisher: Bradygames

Published: 1997

Total Pages: 70

ISBN-13: 9781566866507

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Here is a collection of the best cheats, tricks, and secret codes for the latest top-selling games for all the popular consoles. Game players will learn how to uncover hidden levels, secret characters, and all-new modes of gameplay.


1,001 Secret Codes for the Hottest Video Games

1,001 Secret Codes for the Hottest Video Games

Author: BradyGames Staff

Publisher: Brady

Published: 1996

Total Pages: 96

ISBN-13: 9781566865715

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This collection contains the best cheats, tricks and secret codes for the top-selling games for the SNES, Sega Genesis, Sony, PlayStation and Sega Saturn. Game players will get what they want as they are assisted in uncovering secret characters, hidden levels and all-new modes of game play. Owners of multiple systems will have the greatest interest in this book.


Computer Gaming World's Why Won't This #@$! Game Work

Computer Gaming World's Why Won't This #@$! Game Work

Author: Denny Atkin

Publisher: Bradygames

Published: 1997

Total Pages: 172

ISBN-13: 9781566865807

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PC Gaming: Computer Gaming World's Instant Expert Guide covers everything new game players need to know, such as game genres, terminology, ratings, and new technology, as well as hardware needs, accessories, and how to troubleshoot the most common problems. The free CD includes hot game demos, such as Quake, Star Trek Generations and Command & Conquer Red Alert, which are attractive to avid players, but will also serve as a "try-before-you-buy" sampler for new gamers.


1001 Video Games You Must Play Before You Die

1001 Video Games You Must Play Before You Die

Author: Tony Mott

Publisher: Hachette UK

Published: 2011-12-05

Total Pages: 1773

ISBN-13: 1844037150

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In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.


The Master Spy Handbook

The Master Spy Handbook

Author: Rain Newcomb

Publisher: Sterling Publishing Company, Inc.

Published: 2008

Total Pages: 100

ISBN-13: 9781600592898

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Learn the fine art of tailing, writing secret messages in invisible ink, setting up a secret rendezvous, or changing the size and appearance of your face.


From Pinballs to Pixels

From Pinballs to Pixels

Author: Ken Horowitz

Publisher: McFarland

Published: 2023-04-27

Total Pages: 537

ISBN-13: 1476647968

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From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Williams' acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews of 40+ former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that shaped one of gaming's greatest publishing houses.