BŽbŽ Gourmet

BŽbŽ Gourmet

Author: Jenny Carenco

Publisher: The Experiment

Published: 2013-04-30

Total Pages: 193

ISBN-13: 1615190708

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Uses French-inspired recipes to introduce adult tastes and textures to babies and toddlers up to 3 years old—from Pumpkin Puree With Cumin to Carrot Zucchini Galettes—in a book that is divided by age and stage and includes dishes that take less than 30 minutes to prepare. Original.


Picturing Children

Picturing Children

Author: MarilynR. Brown

Publisher: Routledge

Published: 2017-07-05

Total Pages: 240

ISBN-13: 1351554174

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The representation of children in modern European visual culture has often been marginalized by Art History as sentimental and trivial. For this reason the subject of childhood in relation to art and its production has largely been ignored. Confronting this dismissal, this unique collection of essays raises new and unexpected issues about the formation of childhood identity in the nineteenth century and makes a significant contribution to the development of inter-disciplinary studies within this area. Through a range of stimulating and insightful case studies, the book charts the development of the Romantic ideal of childhood, starting with Rousseau?s Emile, and attends to its visual, social and psychological transformations during the historical period from which Freud?s psychoanalytic theories eventually emerged. Foremost scholars such as Anne Higonnet, Carol Mavor, Susan Casteras and Linda A. Pollock uncover the means by which children became an important conduit for prevailing social anxieties and demonstrate that the apparently ?timeless? images of them that proliferated at the time should be understood as complex cultural documents. Over 50 illustrations enhance this rich and fascinating volume.


The Gamin de Paris in Nineteenth-Century Visual Culture

The Gamin de Paris in Nineteenth-Century Visual Culture

Author: Marilyn R. Brown

Publisher: Taylor & Francis

Published: 2017-05-08

Total Pages: 152

ISBN-13: 1315315955

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The revolutionary boy at the barricades was memorably envisioned in Eugène Delacroix’s painting Liberty Leading the People (1830) and Victor Hugo’s novel Les Misérables (1862). Over the course of the nineteenth century, images of the Paris urchin entered the collective social imaginary as cultural and psychic sites of memory, whether in avant-garde or more conventional visual culture. Visual and literary paradigms of the mythical gamin de Paris were born of recurring political revolutions (1830, 1832, 1848, 1871) and of masculine, bourgeois identity constructions that responded to continuing struggles over visions and fantasies of nationhood. With the destabilization of traditional, patriarchal family models, the diminishing of the father’s symbolic role, and the intensification of the brotherly urchin’s psychosexual relationship with the allegorical motherland, what had initially been socially marginal eventually became symbolically central in classed and gendered inventions and repeated re-inventions of "fraternity," "people," and "nation." Within a fundamentally split conception of "the people," the bohemian boy insurrectionary, an embodiment of freedom, was transformed by ongoing discourses of power and reform, of victimization and agency, into a capitalist entrepreneur, schoolboy, colonizer, and budding military defender of the fatherland. A contested figure of the city became a contradictory emblem of the nation.


The Gamification of Society

The Gamification of Society

Author: Stéphane Le Lay

Publisher: John Wiley & Sons

Published: 2021-04-27

Total Pages: 226

ISBN-13: 178630645X

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The applications of gamification and the contexts in which game elements can be successfully incorporated have grown significantly over the years. They now include the fields of health, education, work, the media and many others. However, the human and social sciences still neglect the analysis and critique of gamification. Research conducted in this area tends to focus on game objects and not gamifications logic as its ideological dimension. Considering that the game, as a model and a reference, laden with social value, deserves to be questioned beyond its objects, The Gamification of Society gathers together texts, observations and criticisms that question the influence that games and their mechanics have on wider society. The empirical research presented in this book (examining designers practices, early childhood, political action, the quantified self, etc.) also probes several different national contexts – those of Norway, Belgium, the United States and France, among others.


Current Catalog

Current Catalog

Author: National Library of Medicine (U.S.)

Publisher:

Published: 1969

Total Pages: 720

ISBN-13:

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Includes subject section, name section, and 1968-1970, technical reports.


Author:

Publisher: Odile Jacob

Published:

Total Pages: 357

ISBN-13: 2738198015

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