101 Awesome Bible Puzzles for Kids

101 Awesome Bible Puzzles for Kids

Author: Steve Miller

Publisher: Harvest House Publishers

Published: 2015-09-01

Total Pages: 114

ISBN-13: 0736964037

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Parents, here's a fun and safe way to let your kids try out their detective skills. This entertaining collection of Bible puzzles provides ample opportunities for your kids, ages 8 to 12, to challenge themselves or match wits with a friend as they search for hidden words, find their way through mazes, and solve riddles. 101 Awesome Bible Puzzles for Kids promises hours of fun on trips, at home, on church activity nights, at family gatherings—any place that's just waiting for a fun-filled adventure. Plus your kids will get to know their Bible better along the way. But watch out—once they get started, they'll have so much fun they won't want to stop!


The Big Puzzle Book of Area Mazes: 300 Mind-Bending Math Puzzles in Five Challenge Levels (Original Area Mazes)

The Big Puzzle Book of Area Mazes: 300 Mind-Bending Math Puzzles in Five Challenge Levels (Original Area Mazes)

Author: Naoki Inaba

Publisher: The Experiment, LLC

Published: 2022-12-27

Total Pages: 725

ISBN-13: 161519925X

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Stretch your brain up, down, and sideways with addictive area mazes! Introducing a new puzzle obsession for sodoku lovers . . . amazing, absorbing area mazes. First invented for gifted students, area mazes blend grade-school math with genius logic. Put down that calculator! You can always find "?" using simple, whole numbers, your wits—and a pencil. Already hooked on area mazes? Venture into the third dimension with 100 3D puzzles, included here for the first time by creator Naoki Inaba. With 300 perplexing problems in all, The Big Puzzle Book of Area Mazes offers hours of brain-building fun, from scratching your head to shouting "aha"!


Puzzles and Games That Make Kids Think, Grade 2

Puzzles and Games That Make Kids Think, Grade 2

Author: Garth Sundem

Publisher: Teacher Created Resources

Published: 2009-02

Total Pages: 114

ISBN-13: 1420625624

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Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!


Puzzles and Games That Make Kids Think, Grade 1

Puzzles and Games That Make Kids Think, Grade 1

Author: Garth Sundem

Publisher: Teacher Created Resources

Published: 2009-02

Total Pages: 114

ISBN-13: 1420625616

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Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!


Neuroscience-Informed Counseling with Children and Adolescents

Neuroscience-Informed Counseling with Children and Adolescents

Author: Thomas A. Field

Publisher: John Wiley & Sons

Published: 2020-03-10

Total Pages: 273

ISBN-13: 1119684900

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This innovative text is the first to illustrate how neuroscience concepts can be translated and applied to counseling with children and adolescents. Drs. Field and Ghoston discuss general principles for child and adolescent counseling before examining neurophysiological development from birth to age 18. They then provide in-session examples of neuroscience-informed approaches to behavior modification, play therapy, cognitive behavior therapy, biofeedback, neurofeedback, and therapeutic lifestyle change with diverse clients in a variety of settings. Each chapter contains knowledge and skill-building material for counselors-in-training; counselor educators; and practitioners in schools, hospitals, residential facilities, and outpatient clinics. Text features include learning objectives, alignment with the CACREP Standards specific to child and adolescent counseling, explanatory diagrams, reflection questions to prompt deep processing of the material, case vignettes to demonstrate how to apply neuroscience concepts to counseling work, and quiz questions to test knowledge of key concepts. In addition, the text includes an extensive neuroscience glossary. *Requests for digital versions from ACA can be found on www.wiley.com. *To purchase print copies, please visit the ACA website. *Reproduction requests for material from books published by ACA should be directed to [email protected]


Online!

Online!

Author: John Dvorak

Publisher: Prentice Hall Professional

Published: 2004

Total Pages: 724

ISBN-13: 9780131423633

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A perfect gift for any Internet user, whatever their level of experience. bull; Written in a straight to the point, understandable format in jargon - free language, by some of the most popular personalities in the field. bull; Backed by a massive marketing campaign, including TV, radio, print, and online appearances by the authors.


Kodu for Kids

Kodu for Kids

Author: James Floyd Kelly

Publisher: Que Publishing

Published: 2013-04-24

Total Pages: 527

ISBN-13: 0133381005

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DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft’s Kodu, you can. It’s fun! And while you’re having fun, you’ll learn incredible problem-solving, programming, and game design skills as well. Kodu is a simple visual language that’s just for games, and you’ll be amazed at just how much you can do with it. Yes, you! It’s perfect for people who’ve never programmed before—whether they’re 8, 18, or 80. Kodu for Kids teaches you all you need to know to create great Kodu games that you can share with the world! Don’t just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: 1-Player Shooter 2-Player Competition Mission Quest Side-Scroller Experience DO IT ALL—EVERY STEP! Learn how games really work Master Kodu’s easy tools, controls, and programming Imagine your quest and plan your game Script a great story Create your characters and make them move and talk Invent and build new worlds Design weapons, targets, and objects Build enemies and make them fight Add amazing sound, music, and special effects Set up multiple players, levels, and points Discover expert tips and tricks for better games Make everything work together Share your games with players all over the world