Teaching Mathematics Through Games

Teaching Mathematics Through Games

Author: Mindy Capaldi

Publisher: American Mathematical Soc.

Published: 2021-05-18

Total Pages: 160

ISBN-13: 1470462842

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Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions. The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.


Mathematics Education for a New Era

Mathematics Education for a New Era

Author: Keith Devlin

Publisher: CRC Press

Published: 2011-02-25

Total Pages: 220

ISBN-13: 1439867712

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Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med


Teaching Mathematics

Teaching Mathematics

Author: Max A. Sobel

Publisher: Allyn & Bacon

Published: 1999

Total Pages: 0

ISBN-13: 9780205292561

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Teaching junior and senior high school math classes. Instructors of mathematics, school administrators, math specialists, and parents.


Math Fact Fluency

Math Fact Fluency

Author: Jennifer Bay-Williams

Publisher: ASCD

Published: 2019-01-14

Total Pages: 206

ISBN-13: 1416627227

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This approach to teaching basic math facts, grounded in years of research, will transform students' learning of basic facts and help them become more confident, adept, and successful at math. Mastering the basic facts for addition, subtraction, multiplication, and division is an essential goal for all students. Most educators also agree that success at higher levels of math hinges on this fundamental skill. But what's the best way to get there? Are flash cards, drills, and timed tests the answer? If so, then why do students go into the upper elementary grades (and beyond) still counting on their fingers or experiencing math anxiety? What does research say about teaching basic math facts so they will stick? In Math Fact Fluency, experts Jennifer Bay-Williams and Gina Kling provide the answers to these questions—and so much more. This book offers everything a teacher needs to teach, assess, and communicate with parents about basic math fact instruction, including The five fundamentals of fact fluency, which provide a research-based framework for effective instruction in the basic facts. Strategies students can use to find facts that are not yet committed to memory. More than 40 easy-to-make, easy-to-use games that provide engaging fact practice. More than 20 assessment tools that provide useful data on fact fluency and mastery. Suggestions and strategies for collaborating with families to help their children master the basic math facts. Math Fact Fluency is an indispensable guide for any educator who needs to teach basic math facts.


Power-Up

Power-Up

Author: Matthew Lane

Publisher: Princeton University Press

Published: 2019-11-19

Total Pages: 290

ISBN-13: 0691196389

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"Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.


Mathematics Learning in Early Childhood

Mathematics Learning in Early Childhood

Author: National Research Council

Publisher: National Academies Press

Published: 2009-11-13

Total Pages: 399

ISBN-13: 0309147433

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Early childhood mathematics is vitally important for young children's present and future educational success. Research demonstrates that virtually all young children have the capability to learn and become competent in mathematics. Furthermore, young children enjoy their early informal experiences with mathematics. Unfortunately, many children's potential in mathematics is not fully realized, especially those children who are economically disadvantaged. This is due, in part, to a lack of opportunities to learn mathematics in early childhood settings or through everyday experiences in the home and in their communities. Improvements in early childhood mathematics education can provide young children with the foundation for school success. Relying on a comprehensive review of the research, Mathematics Learning in Early Childhood lays out the critical areas that should be the focus of young children's early mathematics education, explores the extent to which they are currently being incorporated in early childhood settings, and identifies the changes needed to improve the quality of mathematics experiences for young children. This book serves as a call to action to improve the state of early childhood mathematics. It will be especially useful for policy makers and practitioners-those who work directly with children and their families in shaping the policies that affect the education of young children.


Exploring Mathematics Through Play in the Early Childhood Classroom

Exploring Mathematics Through Play in the Early Childhood Classroom

Author: Amy Noelle Parks

Publisher: Teachers College Press

Published: 2014-10-15

Total Pages: 161

ISBN-13: 0807755893

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This practical book provides pre- and inservice teachers with an understanding of how math can be learned through play. The author helps teachers to recognize the mathematical learning that occurs during play, to develop strategies for mathematizing that play, and to design formal lessons that make connections between mathematics and play. Common Core State Standards are addressed thorughout the text to demonstrate the ways in which play is critical to standards-based mathematics teaching, and to help teachers become more familiar with these standards. Classroom examples illustrate that, unlike most formal tasks, play offers children opportunities to solve nonroutine problems and to demonstrate a variety of mathematical ways of thinking, such as perseverence and attention to precision. This book will help put play back into the early childhood classrooms where it belongs. This book: makes explicit connections to play and the Common Core State Standards in Mathematics; offers many examples of free play activities in which mathematics can be highlighted, as well as formal lessons that are inspired by play; and provides strategies for making assessments more playful, helping teachers meet increasing demands for assessment data while also reducing child stress.


Math Recess

Math Recess

Author: Sunil Singh

Publisher: Impress, LP

Published: 2019-03-26

Total Pages: 290

ISBN-13: 9781948334105

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In the theme of recess, this book holds a deep and imaginative collection of fun mathematical ideas, puzzles, and problems. Written for anyone interested in or actively engaged in schools-parents, teachers, administrators, school board members-this book shows math as a playful, fun, and wonderfully human activity that everyone can enjoy.


Strengths-Based Teaching and Learning in Mathematics

Strengths-Based Teaching and Learning in Mathematics

Author: Beth McCord Kobett

Publisher: Corwin Press

Published: 2020-02-27

Total Pages: 189

ISBN-13: 1544374925

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"This book is a game changer! Strengths-Based Teaching and Learning in Mathematics: 5 Teaching Turnarounds for Grades K- 6 goes beyond simply providing information by sharing a pathway for changing practice. . . Focusing on our students’ strengths should be routine and can be lost in the day-to-day teaching demands. A teacher using these approaches can change the trajectory of students’ lives forever. All teachers need this resource! Connie S. Schrock Emporia State University National Council of Supervisors of Mathematics President, 2017-2019 NEW COVID RESOURCES ADDED: A Parent’s Toolkit to Strengths-Based Learning in Math is now available on the book’s companion website to support families engaged in math learning at home. This toolkit provides a variety of home-based activities and games for families to engage in together. Your game plan for unlocking mathematics by focusing on students’ strengths. We often evaluate student thinking and their work from a deficit point of view, particularly in mathematics, where many teachers have been taught that their role is to diagnose and eradicate students’ misconceptions. But what if instead of focusing on what students don’t know or haven’t mastered, we identify their mathematical strengths and build next instructional steps on students’ points of power? Beth McCord Kobett and Karen S. Karp answer this question and others by highlighting five key teaching turnarounds for improving students’ mathematics learning: identify teaching strengths, discover and leverage students’ strengths, design instruction from a strengths-based perspective, help students identify their points of power, and promote strengths in the school community and at home. Each chapter provides opportunities to stop and consider current practice, reflect, and transfer practice while also sharing · Downloadable resources, activities, and tools · Examples of student work within Grades K–6 · Real teachers’ notes and reflections for discussion It’s time to turn around our approach to mathematics instruction, end deficit thinking, and nurture each student’s mathematical strengths by emphasizing what makes them each unique and powerful.


The Play's the Thing

The Play's the Thing

Author: Alan Lipp

Publisher: Anthem Press

Published: 2011

Total Pages: 149

ISBN-13: 0857286668

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The book presents 18 games and develops the concepts of game analysis and winning strategies. Students are encouraged to play these mathematical games together, collect data developed through their play, and analyze the data to develop a winning strategy. The book provides the basis for a six- to eight-week unit on mathematical games. Each chapter also functions as a self-contained and independent exploration so that selected chapters may be used as supplementary classroom investigations or as independent projects. The book includes both familiar games (such as Quadrangles and Nim) and many others that will be new and exciting to most readers. Through the exploration of mathematical games, 'The Play's the Thing' introduces teachers and students to the fun of play and to the mathematics behind the fun.