Hop, Throw, and Play: Build Your Skills Every Day!

Hop, Throw, and Play: Build Your Skills Every Day!

Author: Rebecca Sjonger

Publisher: Triangle Interactive, Inc.

Published: 2018-01-18

Total Pages: 29

ISBN-13: 1684445884

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Read Along or Enhanced eBook: Research suggests that children who develop locomotor, balance, and manipulative skills at a young age are more likely to participate in physical activities throughout their lives. This action-packed title introduces these fundamental movement skills and provides readers with fun ways to incorporate them into their everyday activities.


Meeting the Challenge

Meeting the Challenge

Author: Jim Fay

Publisher:

Published: 2000

Total Pages: 0

ISBN-13: 9781930429024

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The wisdom, wit, and experience of Jim Fay, Foster W. Cline, M.D., and Bob Sornson have been coupled together in Meeting the Challenge. This book is dedicated to the belief that challenging kids can grow up to be wonderful adults. It will help put enjoyment back into teaching and make parenting challenging kids a breeze. You will learn techniques that will help you raise joyful, productive, and responsible children.


Kingdoms & Warfare

Kingdoms & Warfare

Author: Matthew Colville

Publisher:

Published: 2021-11

Total Pages:

ISBN-13: 9781737512431

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Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.


Best Practices Guidelines and Toolkit on Engaging the Private Sector in Skills Development

Best Practices Guidelines and Toolkit on Engaging the Private Sector in Skills Development

Author: United Nations Development Programme Istanbul International Center for Private Sector in Development (UNDP IICPSD)

Publisher: United Nations Development Programme Istanbul International Center for Private Sector in Development (UNDP IICPSD) and Statistical, Economic and Social Research and Training Centre for Islamic Countries (SESRIC)

Published: 2017-01-01

Total Pages: 248

ISBN-13:

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"Best Practices Guidelines and Toolkit on Engaging the Private Sector in Skills Development”, jointly developed by UNDP IICPSD and Statistical, Economic and Social Research and Training Centre for Islamic Countries(SESRIC), will inspire, motivate and mobilize the private sector for its active engagement in skills training for employment. The guidelines and toolkit will help stakeholders to collaborate more closely with companies, chambers of commerce and business associations. It outlines how the private sector could contribute to the employability of individuals through providing labour market signals, improving technical and practical skills acquisition, integrating industry know-how and expertise to every step of the trainings and help link skills to placement opportunities. These will ensure that disadvantaged youth, women and other marginalized groups are ready to enter the labour force with possessing the right skills they need to thrive. The 2030 Agenda for Sustainable Development highlights the importance of skills and lifelong learning not only to make individuals competitive in the labour market but also to empower people. Sustainable Development Goal (SDG) 4 reminds us that inclusive, quality education is critical for human development. SDG 8 reminds us that decent work and economic growth can only be achieved through productive capacities. The relationship between skills and employability is fundamental to the success of the SDGs — from eradicating poverty to achieving gender equality to empowering women and girls. Bridging the skills mismatch for greater employability will be a huge leap forward in achieving the SDGs. This publication guarantees to guide all stakeholders in the direction of improving the existing skills and reducing the skills mismatch for greater employability of the target groups. The Guidelines and Toolkit will complement existing UNDP work on sustainable employment and inclusive growth and augments the related efforts of other international organizations.


Strongholds & Followers

Strongholds & Followers

Author: Matthew Colville

Publisher:

Published: 2019-06

Total Pages: 268

ISBN-13: 9780578409627

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"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)


The First 20 Hours

The First 20 Hours

Author: Josh Kaufman

Publisher: Penguin

Published: 2013-06-13

Total Pages: 290

ISBN-13: 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.


The Oxford Handbook of Skills and Training

The Oxford Handbook of Skills and Training

Author: Chris Warhurst

Publisher: Oxford University Press

Published: 2017-02-23

Total Pages: 818

ISBN-13: 0191628123

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Skills and workforce development are at the heart of much research on work, employment, and management. But are they so important? To what extent can they make a difference for individuals, organizations, and nations? How are the supply and, more importantly, the utilization of skill, currently evolving? What are the key factors shaping skills trajectories of the future? This Handbook provides an authoritative consideration of issues such as these. It does so by drawing on experts in a wide range of disciplines including sociology, economics, labour/industrial relations, human resource management, education, and geography. The Handbook is relevant for all with an interest in the changing nature - and future - of work, employment, and management. It draws on the latest scholarly insights to shed new light on all the major issues concerning skills and training today. While written primarily by leading scholars in the field, it is equally relevant to policy makers and practitioners responsible for shaping the development of human capability today and into the future.


Metaskills

Metaskills

Author: Marty Neumeier

Publisher: New Riders

Published: 2012-12-20

Total Pages: 408

ISBN-13: 0133359328

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In a sweeping vision for the future of work, Neumeier shows that the massive problems of the 21st century are largely the consequence of a paradigm shift—a shuddering gear-change from the familiar Industrial Age to the unfamiliar “Robotic Age,” an era of increasing man-machine collaboration. This change is creating the “Robot Curve,” an accelerating waterfall of obsolescence and opportunity that is currently reshuffling the fortunes of workers, companies, and national economies. It demonstrates how the cost and value of a unit of work go down as it moves from creative to skilled to rote, and, finally, to robotic. While the Robot Curve is dangerous to those with brittle or limited skills, it offers unlimited potential to those with metaskills—master skills that enable other skills. Neumeier believes that the metaskills we need in a post-industrial economy are feeling (intuition and empathy), seeing (systems thinking), dreaming (applied imagination), making (design), and learning (autodidactics). These are not the skills we were taught in school. Yet they’re the skills we’ll need to harness the curve. In explaining each of the metaskills, he offers encouragement and concrete advice for mastering their intricacies. At the end of the book he lays out seven changes that education can make to foster these important talents. This is a rich, exciting book for forward-thinking educators, entrepreneurs, designers, artists, scientists, and future leaders in every field. It comes illustrated with clear diagrams and a 16-page color photo essay. Those who enjoy this book may be interested in its slimmer companion, The 46 Rules of Genius, also by Marty Neumeier. Things you’ll learn in Metaskills: - How to stay ahead of the “robot curve” - How to account for “latency” in your predictions - The 9 most common traps of systems behavior - How to distinguish among 4 types of originality - The 3 key steps in generating innovative solutions - 6 ways to think like Steve Jobs - How to recognize the 3 essential qualities of beauty - 24 aesthetic tools you can apply to any kind of work - 10 strategies to trigger breakthrough ideas - Why every team needs an X-shaped person - How to overcome the 5 forces arrayed against simplicity - 6 tests for measuring the freshness of a concept - How to deploy the 5 principles of “uncluding” - The 10 tests for measuring great work - How to sell an innovative concept to an organization - 12 principles for constructing a theory of learning - How to choose a personal mission for the real world - The 4 levels of professional achievement - 7 steps for revolutionizing education From the back cover "Help! A robot ate my job!" If you haven't heard this complaint yet, you will. Today's widespread unemployment is not a jobs crisis. It's a talent crisis. Technology is taking every job that doesn't need a high degree of creativity, humanity, or leadership. The solution? Stay on top of the Robot Curve--a constant waterfall of obsolescence and opportunity fed by competition and innovation. Neumeier presents five metaskills--feeling, seeing, dreaming, making, and learning--that will accelerate your success in the Robotic Age.


The Mind-Challenge Puzzle Book

The Mind-Challenge Puzzle Book

Author: Emily Cox

Publisher: Sterling Publishing Company, Inc.

Published: 2002-12

Total Pages: 322

ISBN-13: 9781402704772

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Think ordinary conundrums are just too humdrum? Do you finish crossword puzzles in ink and in no time flat? Then get ready for a serious test of your skills, with the ultimate in mental challenges. We've got crosswords of course; more than 50 tough, "regular" ones. But you'll also enjoy dozens and dozens more of different varieties, including devilish "Crushwords" where you have to put more than one letter in each square, and mind-blowing math and logic teasers known as pixel puzzles, where if your answers are correct you'll create a picture of success! And if that isn't enough, you'll also find word puzzles that demand "lateral thinking," and may well be the truest test of your abilities.


Anthem Critical Thinking and Writing Skills

Anthem Critical Thinking and Writing Skills

Author: Victoria Pontzer Ehrhardt

Publisher: Anthem Press

Published: 2011-11-15

Total Pages: 138

ISBN-13: 0857288261

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‘Anthem Critical Thinking and Writing Skills: An Introductory Guide’ helps readers in the process of critical thinking and persuasive speaking and writing. The concepts of critical thinking and evaluation are presented in a clear, easy-to-understand format. Students learn how to form a proposition, identify issues, gather evidence, and process an argument. Logic games, puzzles, and real life examples ask students to evaluate how we evaluate, analyze, and decide. Then a more formal look at induction and deduction challenges students to practice higher-level thinking skills, such as the use of analogies for evaluation, and working through syllogisms to process ideas. Instruction is included on processing a formal persuasive paper. Readers can have some literary logic fun by analyzing old standards like ‘Love is a Fallacy’ and the persuasive love poem ‘The Passionate Shepherd’. Short chapters and clear practice exercises make the book easy to use as a basic or supplemental text.