Shadows of Yog-Sothoth

Shadows of Yog-Sothoth

Author: Sandy Petersen

Publisher: Call of Cthulhu Roleplaying

Published: 2004-08

Total Pages: 0

ISBN-13: 9781568821740

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A Campaign for Call of CthulhuThe Silver Twilight is a secretive, international order dedicated to the destruction of the human race. As brave investigators, you must piece together passages from esoteric books, shards of strange artifacts and puzzling letters to discover the Silver Twilight's loathsome goals.Shadows of Yog-Sothoth is a modestly-sized campaign of seven scenarios. During the course of play the investigators penetrate the outer layers of a secret sinister occult organization led by the lords of the Silver Twilight. Beginning in Boston they investigate an organization in New York, run afoul of a coven in Scotland, roam the desert of the American southwest, vacation off the coast of Maine, and explore the mysteries of the South Pacific.In addition to the campaign, this book includes two bonus scenarios. The People of the Monolith introduces the mysteries of the Cthulhu Mythos, and no harm can come to the investigators except through insanity. As such, is perfect for introducing new players to the wonders of Call of Cthulhu.The other bonus scenario, The Warren, presents and unsettling challenge for even experienced players.Originally published in 1982, this new edition includes modified episode scene changes, player-handouts guide for the keeper, and new illustrations and diagrams. It is 144 pages, perfect-bound, illustrated with an index.CHAPTERSThe Hermetic Order of the Silver TwilightLook to the FutureThe Coven of CannichDevil's CanyonThe Worm that WalksThe Watchers of Easter IslandThe Rise of R'lyehBONUS ADVENTURESThe People of the MonolithThe WarrenDELUXE HANDOUTS


Shadows of Yog-Sothoth

Shadows of Yog-Sothoth

Author: John Carnahan

Publisher:

Published: 1982-10-01

Total Pages: 72

ISBN-13: 9780933635036

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This adventure pack must be used with the role-playing game and narrative "Call of Cthulhu" that is available separately. The edition consists of two parts. The first part is seven scenarios, from which the entire edition takes its name. The second part is two scenarios; unrelated to the first part, or to each other.


Tales of Yog-Sothoth

Tales of Yog-Sothoth

Author: C. T. Phipps

Publisher: Crossroad Press

Published: 2021-04-27

Total Pages: 371

ISBN-13: 1952979390

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Yog-Sothoth, known as the Key and the Gate and a host of other names, is H.P. Lovecraft's most enduring creation after the Necronomicon and Great Cthulhu itself. An eldritch god that occupies all time and space, Yog-Sothoth is most known for his role as the antagonist in The Dunwich Horror but has played a role in many other Cthulhu Mythos stories. Sometimes as a being invoked for spells, others as a monster trying to enter reality, and a few places as a giver of hidden wisdom. TALES OF YOG-SOTHOTH features several stories centered around the creepy deity and its monstrous intelligence. Featuring the work of several Neo-Mythos authors who have already dabbled in the world of cosmic horror. C.T. Phipps (Cthulhu Armageddon), David Niall Wilson (The Call of Distant Shores), David Hambling (Harry Stubbs), Matthew Davenport (Andrew Doran), and David J. West (Let Sleeping Gods Lie). Whether pulpy heroes punching evil cultists, robed assassins hunting unnatural monsters, or rednecks dealing with monsters in their back yard, you won't be disappointed with the results. This book is a follow-up to TALES OF THE AL-AZIF.


Pulp Cthulhu

Pulp Cthulhu

Author: Mike Mason

Publisher: Call of Cthulhu Roleplaying

Published: 2016-08

Total Pages: 270

ISBN-13: 9781568820910

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Call of Cthulhu RPG 1930s


Masks of Nyarlathotep

Masks of Nyarlathotep

Author: Larry DiTillio

Publisher:

Published: 2010-06

Total Pages: 0

ISBN-13: 9781568823294

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Masks of Nyarlathotep is a Lovecraftian exercise in horror and mystery. This Call of Cthulhu roleplaying classic is a series of linked adventures forming one long and unforgettable campaign. Horrifying deeds and dangerous sorcery dog those who dare attempt to unravel the fate of the Carlyle Expedition. Set in 1925, adventures begin in New York, then move overseas to England, Egypt, Kenya Colony, Shanghai, and western Australia. Such extended globetrotting requires wit and planning by the players. Their investigators must have steady finances, good language skills, and a willingness to persevere despite governmental interference and cultist harassment. Meanwhile the keeper must bring to life different exotic locales, recreate the sensibilities of other cultures, and balance non-player-character foes and friends to allow each investigator to earn his or her own destiny--ultimate triumph, perhaps, or perhaps madness and agonizing death.


Arkham Now

Arkham Now

Author: Brian Courtemanche

Publisher: Chaosium

Published: 2010-02

Total Pages: 0

ISBN-13: 9781568823218

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[CALL OF CTHULHU ROLEPLAYING] "Arkham Now" updates to modern times the famous and fabled city of Arkham for the "Call of Cthulhu" roleplaying game. Most residents believe there is only one horror lurking in this legendary haunted town -- the urban sprawl slowly eroding Arkham's old New England beauty. Rushing by neon signs and mega-marts on a quest to obtain even more material possessions, no one has time to notice the more disturbing, underlying qualities of the city -- the grotesque vegetation sprouting in some places, the sometimes-odd taste from the reservoir's drinking water, the disturbingly high rate of birth defects, and the too-frequent child abductions.


Lankhmar

Lankhmar

Author: Fritz Leiber

Publisher:

Published: 2008

Total Pages: 0

ISBN-13: 9780575082748

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From the moment when they first met, in the commission of the same, audacious theft, Fafhrd, the giant barbarian warrior from the Cold Waste, and the Gray Mouser, master thief, novice wizard and expert swordsman, felt no ordinary affinity. Forged over the gleam of sharpened steel as, back to back, they faced their foes, theirs was a friendship that would take them from adventure to misadventure across all of Nehwon, from the caves of the inner earth to the waves of the outer sea. But it was in the dark alleys and noisome back streets of the great fog-shrouded city of Lankhmar that they became legends. THE FIRST BOOK OF LANKHMAR includes the first four volumes of the hugely enjoyable Swords series.


Bayt Al Azif #4

Bayt Al Azif #4

Author: Carsten Pohl

Publisher: Bayt Al Azif LLC

Published: 2022-01-31

Total Pages: 104

ISBN-13: 9781940398952

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The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #4 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) A group of strangers awakens in an unfamiliar place with a deadly countdown (Classic Era 1930s, 19 pages) A suicide sets off a search for an unorthodox architect (Classic Era 1930s, 19 pages) A mysterious ancient box leads into dark events (Classic Era 1920s, 19 pages) An overview of every Cthulhu Mythos RPG release of 2020 A roundtable on streaming horror RPGs An interview with Mike Mason, the creative director for Call of Cthulhu Advice, history, comics, and more!


The Great Old Ones

The Great Old Ones

Author: Marcus L. Rowland

Publisher:

Published: 1989

Total Pages: 176

ISBN-13: 9780933635388

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"The Great Old Ones" consists of a set of six scenarios for Call of Cthulhu: "The Spawn" is in the Wild West, with Indians, Wobblies, and bad guys; "Still Waters" is an adventure for people who hate to lend books; "Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; "One In Darkness" features South Boston hoodlums; "The Pale God" introduces investigators to an unusual contract; "Bad Moon Rising" is an experience to remember. The adventures can be presented in sequence, as a loose campaign; limited cross-references allow the scenarios to stand independently.