Copyfight

Copyfight

Author: Blayne Haggart

Publisher: University of Toronto Press

Published: 2014-01-01

Total Pages: 384

ISBN-13: 1442614544

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Blayne Haggart follows the WIPO treaties from negotiation to implementation from the perspective of three countries: the United States, Canada, and Mexico.


Copyfight

Copyfight

Author: Phillipa McGuinness

Publisher: NewSouth

Published: 2015-05-01

Total Pages: 268

ISBN-13: 1742242049

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Writers, musicians, filmmakers, gamers, lawyers and academics talk about why copyright matters to them – or doesn’t. We expect to be able to log on and read, watch or listen to anything, anywhere, anytime. Then copy it, share it, quote it, sample it, remix it. Does this leave writers, designers, filmmakers, musicians, photographers, artists, and software and game developers with any rights at all? Have we forgotten how to pay for content? Are big corporations and copyright lawyers the only ones making money? Or are we looking in the wrong direction as illegal downloading becomes the biggest industry of all and copyright violation a way of life? In this provocative book John Birmingham, Linda Jaivin, Marc Fennell, Clem Bastow, Lindy Morrison, Imogen Banks, Dan Hunter, Angela Bowne and others fire up the copyright debate like never before.


Copy Fights

Copy Fights

Author: Adam D. Thierer

Publisher: Cato Institute

Published: 2002

Total Pages: 340

ISBN-13: 9781930865259

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A debate on the theory of intellectual property, the


Good Copy

Good Copy

Author: American Newspaper Publishers Association. Bureau of Advertising

Publisher:

Published: 1927

Total Pages: 64

ISBN-13:

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Fight Write

Fight Write

Author: Carla Hoch

Publisher: Penguin

Published: 2019-06-11

Total Pages: 240

ISBN-13: 1440300739

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Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.


The Rhetoric of Intellectual Property

The Rhetoric of Intellectual Property

Author: Jessica Reyman

Publisher: Routledge

Published: 2009-12-16

Total Pages: 345

ISBN-13: 1135160554

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In recent years we have witnessed a rising tension between the open architecture of the Internet and legal restrictions for online activities. The impact of digital recording technologies and distributed file sharing systems has forever changed the expectations of everyday users with regard to digital information. At the same time, however, U.S. Copyright Law has shown a decided trend toward more restrictions over what we are able to do with digital materials. As a result, a gap has emerged between the reality of copyright law and the social reality of our everyday activities. Through an analysis of the competing rhetorical frameworks about copyright regulation in a digital age, this book shows how the stories told by active parties in the debate shape our cultural understanding of what is and is not acceptable in the use of copyrighted works on digital networks. Reyman posits recent legal developments as sites of conflict between competing value systems in our culture: one of control, relying heavily on comparisons of intellectual property to physical property, and emphasizing ownership, theft, and piracy, and the other a value of community, implementing new concepts such as that of an intellectual "commons," and emphasizing exchange, collaboration, and responsibility to a public good.


Information Doesn't Want to Be Free

Information Doesn't Want to Be Free

Author: Cory Doctorow

Publisher: McSweeney's

Published: 2014-11-01

Total Pages: 158

ISBN-13: 1940450780

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“Filled with wisdom and thought experiments and things that will mess with your mind.” — Neil Gaiman, author of The Graveyard Book and American Gods In sharply argued, fast-moving chapters, Cory Doctorow’s Information Doesn’t Want to Be Free takes on the state of copyright and creative success in the digital age. Can small artists still thrive in the Internet era? Can giant record labels avoid alienating their audiences? This is a book about the pitfalls and the opportunities that creative industries (and individuals) are confronting today — about how the old models have failed or found new footing, and about what might soon replace them. An essential read for anyone with a stake in the future of the arts, Information Doesn’t Want to Be Free offers a vivid guide to the ways creativity and the Internet interact today, and to what might be coming next. This book is DRM-free.