A Pattern Language

A Pattern Language

Author: Christopher Alexander

Publisher: Oxford University Press

Published: 2018-09-20

Total Pages: 1216

ISBN-13: 0190050357

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You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.


A New Pattern Language for Growing Regions

A New Pattern Language for Growing Regions

Author: Michael Mehaffy

Publisher:

Published: 2020

Total Pages:

ISBN-13: 9780578633640

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The 1977 book "A Pattern Language" was a landmark in the design world, introducing a methodology that has since become remarkably widespread and effective across many fields. Among them is software, where "design patterns" have since become an industry standard. Important spinoffs include peer-to-peer collaboration technologies like wiki - the basis of Wikipedia and related innovations - as well as Agile Methodology. Yet curiously, the one field where pattern methodology has lagged most conspicuously is the one where it began, the built environment. In part, the popular appeal of the 1977 book served to "freeze" the initial set of patterns, greatly slowing further peer-to-peer development in environmental design - contrary to the original authors' stated aims. As one remedy, we present here - in one of many more hoped-for future companion volumes to the original classic book - a new collection of 80 patterns for a new era of urban challenges, including rapid urbanization, slum upgrading, sustainable urbanism, [CUT: "new"] urban technologies, and new tools and strategies to meet these and other challenges. This new collection comes as a contribution to a five-year collaboration with UN-Habitat on implementation of the "New Urban Agenda," a framework document adopted by consensus by all 193 countries of the United Nations. However, there remains an urgent need to implement its humane aspirations, using tools and strategies grounded in research evidence, but also subject to revision, addition and refinement with new findings from new collaborators. This volume aims to meet that need - together with the launch of an online companion pattern "repository", available at npl.wiki. Both initiatives were developed in collaboration with Ward Cunningham, wiki inventor, and pioneer of pattern languages of programming as well as Agile Methodology. Both are meant to expand the capacity of pattern languages in support of a hopeful new era of open-source, human-centered, life-enriching technology.


Regenerative-Adaptive Design for Sustainable Development

Regenerative-Adaptive Design for Sustainable Development

Author: Phillip B. Roös

Publisher: Springer Nature

Published: 2020-09-15

Total Pages: 262

ISBN-13: 3030532348

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In this book, the author tests a regenerative-adaptive pattern language theory towards investigating the possibilities of a holistic, integrated design and planning method for sustainable development that incorporates the principles of regenerative design, as well as an adaptive pattern language that re-establishes our wholeness with nature, and considers the vulnerabilities of a changing landscape. The book examines an integral approach to contemporary theories of planning and design that explores the human-nature relationship patterns in social and spatial interconnections, between people and their natural environments. The interconnectedness of human and natural systems is used to scaffold possible solutions to address key environmental and sustainability issues that specifically address the need for patterns of behaviour that acknowledge the duality of ‘man and nature’. In 12 chapters, the book presents a holistic, regenerative-adaptive pattern language that encapsulates how communities can better appreciate landscape change under future climate effects, and acknowledges the importance to adapt to patterns of change of place and the environment and therefore inform the communities’ responses for sustainable development. The application of the regenerative-adaptive pattern language was tested along the Great Ocean Road region of the Victorian coast in Australia. The concluding chapters argues that for human settlements and cities to be resilient and sustainable, we must understand the interconnected patterns of human-built environments and natural systems, and how we function in a social-spatial dimension with these. The book is intended for practitioners and academic scholars with interest in sustainable development, regenerative design, pattern languages, biophilia, settlement planning, and climate change adaptation.


Liberating Voices

Liberating Voices

Author: Douglas Schuler

Publisher: MIT Press

Published: 2008

Total Pages: 619

ISBN-13: 0262693666

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Inspired by the vision and framework outlined in Christopher Alexander's classic 1977 book, A Pattern Language, Schuler presents a pattern language containing 136 patterns designed to meet these challenges. Using this approach, Schuler proposes a new model of social change that integrates theory and practice by showing how information and communication (whether face-to-face, broadcast, or Internet-based) can be used to address urgent social and environmental problems collaboratively. Each of the patterns that form the pattern language (which was developed collaboratively with nearly 100 contributors) is presented consistently; each describes a problem and its context, a discussion, and a solution. The pattern language begins with the most general patterns ("Theory") and proceeds to the most specific ("Tactics"). Each pattern is a template for research as well as action and is linked to other patterns, thus forming a single coherent whole.


Pattern Language for Game Design

Pattern Language for Game Design

Author: Christopher Barney

Publisher: CRC Press

Published: 2020-12-08

Total Pages: 503

ISBN-13: 1000259544

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Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.


Patterns of Commoning

Patterns of Commoning

Author: David Bollier

Publisher: Commons Strategy Group and Off the Common Press

Published: 2015-11-06

Total Pages: 510

ISBN-13: 1937146839

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What accounts for the persistence and spread of "commoning," the irrepressible desire of people to collaborate and share to meet everyday needs? How are the more successful projects governed? And why are so many people embracing the commons as a powerful strategy for building a fair, humane and Earth-respecting social order? In more than fifty original essays, Patterns of Commoning addresses these questions and probes the inner complexities of this timeless social paradigm. The book surveys some of the most notable, inspiring commons around the world, from alternative currencies and open design and manufacturing, to centuries-old community forests and co-learning commons - and dozens of others. David Bollier (www.bollier.org) is an American author, activist and independent scholar who has studied the commons for nearly twenty years. Silke Helfrich (commonsblog.wordpress.com) is a German author and independent activist of the commons who blogs at www.commonsblog.de, and cofounder of the Commons-Institut in Germany. With Michel Bauwens, Bollier and Helfrich are cofounders of the Common Strategies Group. For more information, go to the book's website, Patterns of Commoning (www.patternsofcommoning.org)


The Oregon Experiment

The Oregon Experiment

Author: Christopher Alexander

Publisher: Center for Environmental Struc

Published: 1975

Total Pages: 228

ISBN-13: 9780195018240

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Focusing on a plan for an extension to the University of Oregon, this book shows how any community the size of a university or small town might go about designing its own future environment with all members of the community participating personally or by representation. It is a brilliantcompanion volume to A Pattern Language.


The Timeless Way of Building

The Timeless Way of Building

Author: Christopher Alexander

Publisher: New York : Oxford University Press

Published: 1979

Total Pages: 588

ISBN-13: 9780195024029

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This introductory volume to Alexander's other works, A Pattern of Language and The Oregon Experiment, explains concepts fundamental to his original approaches to the theory and application of architecture.


Sustainable Software Architecture

Sustainable Software Architecture

Author: Carola Lilienthal

Publisher: dpunkt.verlag

Published: 2019-09-02

Total Pages: 381

ISBN-13: 3960887817

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Today's programmers don't develop software systems from scratch. instead, they spend their time fixing, extending, modifying, and enhancing existing software. Legacy systems often turn into an unwieldy mess that becomes increasingly difficult to modify, and with architecture that continually accumulates technical debt. Carola Lilienthal has analyzed more than 300 software systems written in Java, C#, C++, PHP, ABAP, and TypeScript and, together with her teams, has successfully refactored them. This book condenses her experience with monolithic systems, architectural and design patterns, layered architectures, domain-driven design, and microservices. With more than 200 color images from real-world systems, good and sub-optimal sample solutions are presented in a comprehensible and thorough way, while recommendations and suggestions based on practical projects allow the reader to directly apply the author's knowledge to their daily work. "Throughout the book, Dr. Lilienthal has provided sound advice on diagnosing, understanding, disentangling, and ultimately preventing the issues that make software systems brittle and subject to breakage. In addition to the technical examples that you'd expect in a book on software architecture, she takes the time to dive into the behavioral and human aspects that impact sustainability and, in my experience, are inextricably linked to the health of a codebase. She also expertly zooms out, exploring architecture concepts such as domains and layers, and then zooms in to the class level where your typical developer works day-to-day. This holistic approach is crucial for implementing long-lasting change." From the Foreword of Andrea Goulet CEO, Corgibytes, Founder, Legacy Code Rocks


A Sustainable Pattern Language

A Sustainable Pattern Language

Author: Carl S. Sterner

Publisher:

Published: 2008

Total Pages: 151

ISBN-13:

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Sustainable design as presently practiced focuses on technical solutions, ignoring the socio-cultural dimensions of sustainability. A truly sustainable society will require substantial change to our economic structure and social order. Architecture must therefore engage both the social and technical dimensions of sustainability. This thesis attempts to understand the architectural implications of these deeper, harder changes by developing and applying social-spatial patterns. The outcomes are (1) a menu of patterns, or a "pattern language," (2) a design methodology for pattern development and application, and (3) design explorations in two contexts.